Maybe your internet provider is "throttling" you. Se if you can switch. Not only for HS2 of course but to get better internet in general. Just thought.
All information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.trying to do some modding for hs2, wanted to start slow with accesories, but yeah, using Hooh Modding Tools v0.7.0. Any help wwould be great
oh yeah i have been using blender for like 10 years and yeah rigging will alwways be a pain untill AI is implemented to rigg for us, that may take sometime : /. but yeah my roadmap rn is to learn to mod, 0.5 seems working very well ngl : D wwas able to upload the test glasses into the game : D took 2 day to find the way, now trying to make my own accessory to get into the game ... correctly. After that my main goal is animating, ngl the HS2 is shit wwhen it comes to animating, but yeah i ll do that before exporting chars into blender to be animated. Dam now i feel stupid that i didnt start by that and skipp the whole modding part. But yeah i guess am going first for the loww hanging fruit, cuz as i said rigging is a pain. rn am like wut is more painfull ? rigging in blender or animating in hs2 studio ? XD the smart thing i guess would be to rig in blender but i want to see something done as soon as possible so doing this.All information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.
A guide that is also old info but useful, that I look for when I try this stuff is the porting tutorial by Starlene.
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tho solved the rigging part being a pain in blender long time ago, but yeah i guess rn i just want to do this, cuz chars rigged and alright animations and poses already ready to useAll information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.
A guide that is also old info but useful, that I look for when I try this stuff is the porting tutorial by Starlene.
You must be registered to see the links
Blender is very superior in animation over neo studio as far as I have seen. Though I don't want to discourage you from creating awesome mods for HS2.my issue is finaly solved, 0.5 works very well
oh yeah i have been using blender for like 10 years and yeah rigging will alwways be a pain untill AI is implemented to rigg for us, that may take sometime : /. but yeah my roadmap rn is to learn to mod, 0.5 seems working very well ngl : D wwas able to upload the test glasses into the game : D took 2 day to find the way, now trying to make my own accessory to get into the game ... correctly. After that my main goal is animating, ngl the HS2 is shit wwhen it comes to animating, but yeah i ll do that before exporting chars into blender to be animated. Dam now i feel stupid that i didnt start by that and skipp the whole modding part. But yeah i guess am going first for the loww hanging fruit, cuz as i said rigging is a pain. rn am like wut is more painfull ? rigging in blender or animating in hs2 studio ? XD the smart thing i guess would be to rig in blender but i want to see something done as soon as possible so doing this.
nice, yeah i did use DAZ but feels very limiting compared to HS2 ngl tho i could be wrong, pretty new to HS2, but already saw almost an infinite amount of possibilities when it comes to creating chars and if you export it to blender to be rendered then i feel like its better than daz in that regard, daz has more accesories and animation i guess, but yeah working with shape keys when exported to blender is alright then model in blender to make the chars more diverse. idk tbh i guess everybody would say that daz is better than hs2, but from all the cards that i saw and downloaded and from my limited time using hs2 i d say for chars modeling hs2 is way better. i even found a card that looks exactly like my ex XD totaly freaked me out XDA little teaser or taste test.
Render made in Dazstudio. Honeyselect 2 figure with some clothes and hair that has been fitted. View attachment 2200599
Next step. I ported the HS2 figure and created a "morph" sometimes also called blendshape for DS to make make it faster and easier to fit clothes and items.
View attachment 2200603
Ignore the stupid smug smirk. This is indeed HS2 figure in DS but I have played a bit with some other morphs that exist in DS while testing my HS2 figure morph. But to me this is the easy creative and fun part. The difficult part is actually getting it into HS2 in a zipmod. To create the HS2 figure morph I used wrap4d and "wrapped" genesis 8 around HS2 figure and then imported as a morph in DS. You also need to edit the armatur of genesis 8 to fit the new morph. Now I can simply put on a clothing item or hair etc and it will get fitted to HS2 figure. It is not perfect but it's a good starting point. I can then edit in blender etc to adjust it to perfection.
Daz studio is very basic and not any good at all for animation it is mostly for renders and character/clothes creation. What it has over HS2 is way superior lighting thanks to iray. Daz Stuido is a complete mess the software itself and you are spending way too much time searching through menus to do one single thing. In this regard HS2 is way better. Also everything is tied into morphs, while HS2 you edit more directly if you know what I mean.nice, yeah i did use DAZ but feels very limiting compared to HS2 ngl tho i could be wrong, pretty new to HS2, but already saw almost an infinite amount of possibilities when it comes to creating chars and if you export it to blender to be rendered then i feel like its better than daz in that regard, daz has more accesories and animation i guess, but yeah working with shape keys when exported to blender is alright then model in blender to make the chars more diverse. idk tbh i guess everybody would say that daz is better than hs2, but from all the cards that i saw and downloaded and from my limited time using hs2 i d say for chars modeling hs2 is way better. i even found a card that looks exactly like my ex XD totaly freaked me out XD
you can buy animation for daz, tho never tried it, i just exported feww chars to blender, then stoped trying to animate humans, now i just got fired up again wwhen i did go thru the whole rabit wwhole of anime chars being sexy XDDas studio is very basic and not any good at all for animation it is mostly for renders and character/clothes creation.