nice, yeah i did use DAZ but feels very limiting compared to HS2 ngl tho i could be wrong, pretty new to HS2, but already saw almost an infinite amount of possibilities when it comes to creating chars and if you export it to blender to be rendered then i feel like its better than daz in that regard, daz has more accesories and animation i guess, but yeah working with shape keys when exported to blender is alright then model in blender to make the chars more diverse. idk tbh i guess everybody would say that daz is better than hs2, but from all the cards that i saw and downloaded and from my limited time using hs2 i d say for chars modeling hs2 is way better. i even found a card that looks exactly like my ex XD totaly freaked me out XDA little teaser or taste test.
Render made in Dazstudio. Honeyselect 2 figure with some clothes and hair that has been fitted. View attachment 2200599
Next step. I ported the HS2 figure and created a "morph" sometimes also called blendshape for DS to make make it faster and easier to fit clothes and items.
View attachment 2200603
Ignore the stupid smug smirk. This is indeed HS2 figure in DS but I have played a bit with some other morphs that exist in DS while testing my HS2 figure morph. But to me this is the easy creative and fun part. The difficult part is actually getting it into HS2 in a zipmod. To create the HS2 figure morph I used wrap4d and "wrapped" genesis 8 around HS2 figure and then imported as a morph in DS. You also need to edit the armatur of genesis 8 to fit the new morph. Now I can simply put on a clothing item or hair etc and it will get fitted to HS2 figure. It is not perfect but it's a good starting point. I can then edit in blender etc to adjust it to perfection.