HardcoreCuddler
Engaged Member
- Aug 4, 2020
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Guys can I have some help here?..
Hooh's 'sdx_fluid_sp' mod is acting strange as fuck.
If I save and reload, the fluid doesn't keep any of its properties I set in the I menu (in the image).
This didn't use to happen in BR9 before I updated my studio core.
Also, better penetration with s-dicks only works after I go to item -> collide with selected characters, and that state isn't saved in the scene because on reload it doesn't work again..
Do you know any fix for the above? The thing below is annoying but not as bad in the slightest.
Also, if I select one of the ds_fluid_sp mod fluid sources, hide it in the workspace, then try to move the camera using left click (rotating it), I get this error in the console and the camera doesn't move until I select another thing in the workspace or show the fluid source.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: HSPE.PoseController.get_isDraggingDynamicBone () (at <a3064a49ee0f490b910ac212ac1fa44e>:0) HSPE.MainWindow+CameraControl_LateUpdate_Patches.Prefix () (at <a3064a49ee0f490b910ac212ac1fa44e>:0) (wrapper dynamic-method) Studio.CameraControl.DMD<Studio.CameraControl::InputMouseProc>(Studio.CameraControl) (wrapper dynamic-method) Studio.CameraControl.DMD<Studio.CameraControl::LateUpdate>(Studio.CameraControl)
For some reason it seems to think I'm trying to drag a dynamic bone, tries to get it but gets null instead...
The fix is to disable shadow casting and receive shadows once and then setting them back....but it's still annoying as it happens randomly...
I got no answer on discord and I don't know what to do
Hooh's 'sdx_fluid_sp' mod is acting strange as fuck.
If I save and reload, the fluid doesn't keep any of its properties I set in the I menu (in the image).
This didn't use to happen in BR9 before I updated my studio core.
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Also, better penetration with s-dicks only works after I go to item -> collide with selected characters, and that state isn't saved in the scene because on reload it doesn't work again..
Do you know any fix for the above? The thing below is annoying but not as bad in the slightest.
Also, if I select one of the ds_fluid_sp mod fluid sources, hide it in the workspace, then try to move the camera using left click (rotating it), I get this error in the console and the camera doesn't move until I select another thing in the workspace or show the fluid source.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: HSPE.PoseController.get_isDraggingDynamicBone () (at <a3064a49ee0f490b910ac212ac1fa44e>:0) HSPE.MainWindow+CameraControl_LateUpdate_Patches.Prefix () (at <a3064a49ee0f490b910ac212ac1fa44e>:0) (wrapper dynamic-method) Studio.CameraControl.DMD<Studio.CameraControl::InputMouseProc>(Studio.CameraControl) (wrapper dynamic-method) Studio.CameraControl.DMD<Studio.CameraControl::LateUpdate>(Studio.CameraControl)
For some reason it seems to think I'm trying to drag a dynamic bone, tries to get it but gets null instead...
The fix is to disable shadow casting and receive shadows once and then setting them back....but it's still annoying as it happens randomly...
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I got no answer on discord and I don't know what to do