- Apr 4, 2023
- 19
- 5
ok thanks i willI guess you mean that american actress?
View attachment 2559752
I don´t believe there is an existing card, so better you post your request here https://f95zone.to/threads/illusion-ai-girl-and-honey-select-2-card-request-thread.115982/page-29 and hope somebody will create it for you
Do you also have CRC for Repack R12 ?The new CRC for the Split File version for the current Repack R11
Nope - you have to live with what BetterRepack offers. Since R11 there are some new H-scenes and maps, but not many.I was enjoying the game at first but now the game is getting boring. Is there are no mode for extra maps and h-animations?
No - male is male, female is female.Is there a way to change the gender of a card? Like, turning a male card to a female one?
I wanted to use mods that only work in female characters on male ones, like stomach bulge with pregnant+. Thats why im trying this.No - male is male, female is female.
You can create a Futa Char and use it as a "female" player.
I don´t think this works (never tried myself), cuz the creator is strictly divided between girls and boys.I wanted to use mods that only work in female characters on male ones, like stomach bulge with pregnant+. Thats why im trying this.
Have you tried Studio?I was enjoying the game at first but now the game is getting boring. Is there are no mode for extra maps and h-animations?
You can store a female Futa card in the male card directory in order to play them in the game as if they were male.I wanted to use mods that only work in female characters on male ones, like stomach bulge with pregnant+. Thats why im trying this.
[Error : Unity Log] Scene 'NightPool' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
I have this commend in console and game run whit white screen
...
Unsupported language was set, resetting to Japanese
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at Manager.Character.Awake () [0x00067] in <f4b3ed4e035748eda610b0642947f317>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate(GameObject)
UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters)
UnityEngine.ResourceManagement.InstanceOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, String)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(Filename: <f4b3ed4e035748eda610b0642947f317> Line: 0)
...
[Info : Graphics] Graphics...ONLINE
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 123)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14656.
Total: 280.470000 ms (FindLiveObjects: 0.715700 ms CreateObjectMapping: 0.394200 ms MarkObjects: 279.306400 ms DeleteObjects: 0.053300 ms)
[Warning:XUnity.Common] Tried to load non-existing asset bundle: D:/Games/Honey Select 2 Libido DX/HoneySelect2_Data/../abdata/map/scene/50/nightpool.unity3d
Scene 'NightPool' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 155)
[Debug :Modding API] The game is quitting!
Sry, these logfiles are telling me nothing, I´m no operatorI have the same error, any idea how to fix this ?
There seems to be 2 errors that appear critical to me:
Code:... Unsupported language was set, resetting to Japanese (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at Manager.Character.Awake () [0x00067] in <f4b3ed4e035748eda610b0642947f317>:0 UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate(GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle) DelegateList`1:Invoke(AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, String) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: <f4b3ed4e035748eda610b0642947f317> Line: 0)
And the same one as the person I am replying to, which is where the loading stop and I'm stuck to a white screen:
I attached the full log to this post, as it seems to show other -I think- minor errors.Code:... [Info : Graphics] Graphics...ONLINE [Debug :IllusionFixes] Starting unused asset cleanup Unloading 1 Unused Serialized files (Serialized files now loaded: 123) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14656. Total: 280.470000 ms (FindLiveObjects: 0.715700 ms CreateObjectMapping: 0.394200 ms MarkObjects: 279.306400 ms DeleteObjects: 0.053300 ms) [Warning:XUnity.Common] Tried to load non-existing asset bundle: D:/Games/Honey Select 2 Libido DX/HoneySelect2_Data/../abdata/map/scene/50/nightpool.unity3d Scene 'NightPool' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... (Filename: Line: 155) [Debug :Modding API] The game is quitting!
Now there is a file nightpool.resource in that folder, but no nightpool.unity3d
Is it possible to either de-activate that map or where can I find the nightpool.unity3d file ?
I've use BetterRepack and updated everything I could, except the sideloader mod map, which I don't believe would put anything in the abdata folder. Note that the game was NOT launching prior to applying the better repack. Same white screen error.
Thank you for reading![]()
That´s the problem with wrong named splitted pack files.So a long time ago the game kept crashing my computer and I think that was because of a PSU issue(hopefully)so I got a new PSU buuuut I deleted the whole game and now that I've downloaded all the files again, for some reason I can't extract the files with 7zip or WinRar
! Cannot open C:\Honey Select 2 DX R12\[ScrewThisNoise] HoneySelect 2 DX BetterRepack R12 SPLIT.7z-014.001 along with all sorts of other errors.
What might I be doing wrong?![]()
Hey!Sry, these logfiles are telling me nothing, I´m no operator
But first of all: your file pathes are unnecessary long - that´s to 90% causing white screen error. Change it to D:/HS2.
Here you have my nightpool files to put into your new D:/HS2/abdata/map/scene/50 (file too big to add it here)
Mega
If this don´t work, try a complete new install. I hope you have the recent BR R12.
Sry, I'm not reading every dayDo you also have CRC for Repack R12 ?
to reduce the red stains play with the 2 sliders marked in the pictureI have question about Hanmen NextGen shaders.
With standart shader, skin is clear and no have stains, like on screenshot
View attachment 2564799
But when im use Hanmen NextGen shaders, skin become more pale and have red stains, like screen №2
View attachment 2564800
I don't change textures, I tried changing all the settings in the material editor, but the stains don't disappear. As I understand, this is a standard look, and everything suits everyone, but it just pisses me off, how can i make normal, plain skin without these stains? Please, help me.