lloydcas
Newbie
- Jan 21, 2022
- 15
- 21
The new one looks better, can you share it, please?I tried to improve the face and this is the result better or not. What do you think guys?
Old
View attachment 4957251
New
View attachment 4957252
I will make some adjustments forThe new one looks better, can you share it, please?
Lily is betterYou must be registered to see the links
anybody got this mod?
This guy dont have patreon, gumroad, or ko-fi? if i dont see the price, i bet it will be very expensive.You must be registered to see the links
anybody got this mod?
Idk but her original skin is like a flashbang at your screen :// Also I'm kinda new to these eye settings, can you give me more details? Idk where those settings are, MEditor or Maker?Just do like Aldosius said, it's also the same as me.
btw, why is both her ear is so orange?![]()
Try to update by KKmanager or go to BR website to search for them我需要这两个文件,请帮帮我!
View attachment 4957748
Alright, I'm uploading it in a .rar file just in case the meta data breaks like it does on Discord. It uses Hanmen shaders.Feel free to upload here bro
It's 50 bucks...This guy dont have patreon, gumroad, or ko-fi? if i dont see the price, i bet it will be very expensive.
Sylphyy,帖子:17309325,会员:4916945 said:尝试通过 KKmanager 更新或前往 BR 网站搜索它们(是)
[/引用]
我尝试自己搜索,但找不到
1. you click on the Material Editor (All) - I prefer that one with everything listedIdk but her original skin is like a flashbang at your screen :// Also I'm kinda new to these eye settings, can you give me more details? Idk where those settings are, MEditor or Maker?
[Edited] I found the albedo opacity in MEditor and set it to 0, the eyes look brighter
Idk if this can answer your problem, but the outfit is hereAlright, I'm uploading it in a .rar file just in case the meta data breaks like it does on Discord. It uses Hanmen shaders.
I've already set the shader to Hanmen's one, I haven't adjusted any other option1. you click on the Material Editor (All) - I prefer that one with everything listed
2. you go top left to search up to specific part on the body, in thise case you put eye
3. you click on the Shader button and scroll down to find the Next-Gen Eye
From there you can fiddle with the eyes however you want. I use a handful of specific settings to not screw up the eyes too much.
Shit, I wonder if compressing the game through the KKmanager a few months back caused this. It also removed a few personalities, which I don't really use either way, might have to redownload the game to see if that will do the trick.Idk if this can answer your problem, but the outfit is here
Yeah, then just scroll down in the ME and play around with the shader settings to give your charas eyes that you'll be satisfied with. Can't really help beyond that as everyone uses a little bit different post processing through the GraphicsMod and what works for me may not work for you and vice versa.I've already set the shader to Hanmen's one, I haven't adjusted any other option
FLEXN00B, I had set the shaders in the Material Editor like you suggested, Hanmens for eye/lash, and namida, but I feel that the eyes become a little bit darker than usual. Is this normal or an issue? View attachment 4956510
Okay, let me explain it by the pictures, see the attachment. (for picture 2-5 the step can be combine or you only use 1 step)FLEXN00B, I had set the shaders in the Material Editor like you suggested, Hanmens for eye/lash, and namida, but I feel that the eyes become a little bit darker than usual. Is this normal or an issue? View attachment 4956510
Picture 1: Click Body - Overall - Material Editor (All) - Search EYE - Change the 3 shader that i mention before with NG
Eye Vanilla, NG Eyelashes Alpha, Hanmen Namida.
Picture 2: Click Face - Iris Settings - Shadow Range (increase until bright enough for you)
Picture 3: Click Body - Overall - Material Editor (All) - Search EYE - TestAlbedo (increase until bright enough for you)
Picture 4: Click Face - Left eye or Right eye (the same) - Whites - Slider - Bright (increase until bright enough for you)
Picture 5: Click Body - Overall - Material Editor (All) - Search EYE - Renderer eyeshadow - Enable (Untick)