turbojoe
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- Sep 27, 2021
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Sry, these logfiles are telling me nothing, I´m no operatorI have the same error, any idea how to fix this ?
There seems to be 2 errors that appear critical to me:
Code:... Unsupported language was set, resetting to Japanese (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at Manager.Character.Awake () [0x00067] in <f4b3ed4e035748eda610b0642947f317>:0 UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate(GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle) DelegateList`1:Invoke(AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, String) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: <f4b3ed4e035748eda610b0642947f317> Line: 0)
And the same one as the person I am replying to, which is where the loading stop and I'm stuck to a white screen:
I attached the full log to this post, as it seems to show other -I think- minor errors.Code:... [Info : Graphics] Graphics...ONLINE [Debug :IllusionFixes] Starting unused asset cleanup Unloading 1 Unused Serialized files (Serialized files now loaded: 123) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14656. Total: 280.470000 ms (FindLiveObjects: 0.715700 ms CreateObjectMapping: 0.394200 ms MarkObjects: 279.306400 ms DeleteObjects: 0.053300 ms) [Warning:XUnity.Common] Tried to load non-existing asset bundle: D:/Games/Honey Select 2 Libido DX/HoneySelect2_Data/../abdata/map/scene/50/nightpool.unity3d Scene 'NightPool' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... (Filename: Line: 155) [Debug :Modding API] The game is quitting!
Now there is a file nightpool.resource in that folder, but no nightpool.unity3d
Is it possible to either de-activate that map or where can I find the nightpool.unity3d file ?
I've use BetterRepack and updated everything I could, except the sideloader mod map, which I don't believe would put anything in the abdata folder. Note that the game was NOT launching prior to applying the better repack. Same white screen error.
Thank you for reading![]()
But first of all: your file pathes are unnecessary long - that´s to 90% causing white screen error. Change it to D:/HS2.
Here you have my nightpool files to put into your new D:/HS2/abdata/map/scene/50 (file too big to add it here)
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If this don´t work, try a complete new install. I hope you have the recent BR R12.