Create and Fuck your AI Cum Slut -70% OFF
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turbojoe

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Sep 27, 2021
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So, there's no way to meet a girl in these maps without them using it? What a pity..
Nope!
Jojo´s answer was exactly hitting the nail on the head.
So I try to explain this once more:

1. if you´re exploring the building you have access to these rooms if a girl is waiting there. So it´s good to have a full group with 12 girls to increase the chance 1 girl is in shower, toilet ....

2. if you choose Meet Up and choose a girl in the lobby it could happen that this girl has an urge to toilet or shower. The probability for this so called "event" is depending on the girls personality and traits.
In this case only the corresponding room is available.
 
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turbojoe

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is there any uncensored patch for this game?
Seems you ignore the possibility to search a little through these pages :(

So once again exclusive for you: the BetterRepack is uncensored since the 1st edition - now we have R12.
 

HardcoreCuddler

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Thanks a lot for the help. Was stuck on this one for a while now. One more question though, after downloading those zipmods, in which directory should i place them as different things have their specific paths and folders such as character cards, maps , scenes everything has a dedicated folder.
And while we are at it how to create the cumshot, facial, creampie and etc as well.
Man i really have everything figured out about making adult visual novels except the adult part.
You can place them anywhere inside the game/mods/ folder.
So game/mods/mymods/stuff or game/mods/(your_name_here)/ or just in game/mods/. Any of these will work. Mods also don't need to be installed or anything like that, you just plop them in there and they work as long as they don't require a plugin.

Anything cum-related can be achieved with a combination of
  1. Hooh's 'cummies' mod
    1. static drips, puddles, shoots, pussy lip contours, facials etc
  2. dx_fluid_sp mod
    1. it's literaly a flowing fluid
    2. flow of fluid can be altered using the corresponding dx_fluid_sp colliders included
      1. the mod is abandoned and the body collider can not be posed in any way to follow a character, so you're stuck using the other shaped colliders for your needs
    3. NEVER hide the fluid sources or you may find their settings have been reset on a scene reload. Move them away or in view instead
    4. don't use too many, they are very demanding
  3. toggling character cum dirtiness states in the animation -> attitude tab in the default studio
I know how much it sucks to be stuck so keep asking if you need anything.
 

turbojoe

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Sep 27, 2021
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Thanks a lot for the help. Was stuck on this one for a while now. One more question though, after downloading those zipmods, in which directory should i place them as different things have their specific paths and folders such as character cards, maps , scenes everything has a dedicated folder.
And while we are at it how to create the cumshot, facial, creampie and etc as well.
Man i really have everything figured out about making adult visual novels except the adult part.
Zipmods you find and download for yourself you should store in mods/MyMods.
Don´t give them in a Sideloader Modpack folder cuz they will be deleted if running the sideloader update.

Some days before I searched through these pages GloryofSurt posted here. I remember there where several car mods for Studio - you have to look from page 46 upwards.

Also if you want to work intensively in Studio you should know these threads
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/
https://f95zone.to/threads/illusion-ai-girl-honey-select-2-studio-neo-scene-sharing-thread.85125/
 

Skeltom

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Oct 9, 2017
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Does the DX R11 Base Game Repack contain all the 93gb mods or do I need to download the mods separately?
The R11 Base Game Repack is just what it says. It's the base game already modded I believe its ~60 GB altogether. The 93 GB download is "Only" for studio. If you don't plan on using that part of it you don't even need it. And even if you are it's still not necessary but it does add a shit load of new stuff to use for your scenes. Bear in mind though that with the base game and the extra studio mods it will be 231 GB for everything.
 
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turbojoe

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Does the DX R11 Base Game Repack contain all the 93gb mods or do I need to download the mods separately?
The BetterRepack (now we have R12!) is the base game with the Sideloader Modpack for the game - ~60GB to download.
I guess you mean the Optional Sideloader Modpack Studio (now 146GB), which is only usable for StudioNEO - you don´t need this if you only want play the game or some base actions in StudioNEO.
TorrentR12-List.jpg

Btw better look here if you want to download latest HS2.

EDIT: damn - Skeltom was quicker ;)
 

CırıLover

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Nov 5, 2016
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The BetterRepack (now we have R12!) is the base game with the Sideloader Modpack for the game - ~60GB to download.
I guess you mean the Optional Sideloader Modpack Studio (now 146GB), which is only usable for StudioNEO - you don´t need this if you only want play the game or some base actions in StudioNEO.
View attachment 2577326

Btw better look here if you want to download latest HS2.

EDIT: damn - Skeltom was quicker ;)
Thank you for the answer. I just downloaded the R11 and it took me about 24 hours in my slow internet :(. If I choose not to download R12, will I be missing much? Or is there any update patch available?
 
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turbojoe

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Sep 27, 2021
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Thank you for the answer. I just downloaded the R11 and it took me about 24 hours in my slow internet :(. If I choose not to download R12, will I be missing much? Or is there any update patch available?
Update patches are here , but the upgrade way sometimes causing issues.
Anyway the changes aren´t significantly (read here the changelog ), but you may get troubles with cards created in R12 with the newest mods.
Nevertheless you can update all mods via sideloader updater (InitSetting or KK-Manager), but I have no experience if newest mod versions are running with older main mods like Bepis.

Did you try torrent download? The easiest way to download save until you have it - running over night or while you´re working.
 
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HardcoreCuddler

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Aug 4, 2020
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Hey.

So you guys must've seen how in some poses, the character's neck tracking the camers is offset in rotation by a few degrees sometimes, making the character look at the camera sideways.

Is that achievable through some settings or something? I looked through HS2PE but I didn't find any bone that affected that in any way.
 
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Kaseijin

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Jul 9, 2022
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Hey.

So you guys must've seen how in some poses, the character's neck tracking the camers is offset in rotation by a few degrees sometimes, making the character look at the camera sideways.

Is that achievable through some settings or something? I looked through HS2PE but I didn't find any bone that affected that in any way.
Hello!
I think I saw some adjustment while I was working on StudioNeo2. I don't remember the name at the moment but it's easy to know:
In StudioNeo2 press F1, when the list comes up, it looks for an eye adjustment mode, shows it in degrees, distance etc. Give me a minute and I'll find it.

EDIT.
The name of the plugin is "Eye look adjuster"
eyelookadj.png
 
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HardcoreCuddler

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Hello!
I think I saw some adjustment while I was working on StudioNeo2. I don't remember the name at the moment but it's easy to know:
In StudioNeo2 press F1, when the list comes up, it looks for an eye adjustment mode, shows it in degrees, distance etc. Give me a minute and I'll find it.

EDIT.
The name of the plugin is "Eye look adjuster"
View attachment 2579630
uhh, yea, I just found that, but none of the sliders do anything? Like I have no idea how to use it. Selecting a character and modifying these does nothing.
Also it ssays "Eye look" there, doesn't that mean this affects eyes? I'm interested in the neck and head
 
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Skeltom

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uhh, yea, I just found that, but none of the sliders do anything? Like I have no idea how to use it. Selecting a character and modifying these does nothing.
Also it ssays "Eye look" there, doesn't that mean this affects eyes? I'm interested in the neck and head
I'm not really sure what your trying to achieve. Some places to start though are the line of sight and FK & IK where you should be able to adjust the neck rotation how ever you want.

Line Of Sight.png
FK & IK.png

Edit: Damn attachment system...
 
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