try to import an overlay, browsing through the file explorer is extremely sluggish - opening up different folders, scrolling through files, etc... takes forever. If I swap to a normal body, the issue goes away. Nothing of note in the console output.
may I suggest turning off watch for overlay changes? the texture is already using a ton of memory, alt-tabing to renew refresh select and dive back in uses a ton more.
I want to say overlay creators probably have only have very few sideloader mods active, maybe 10 cards / models and a few co-ordinate cards they work with and maybe less then 5 overlays they have available in the directory.
If you knew how Unity handles filehandles and assets to be loaded you would be shocked.
The less assets, less items the faster, fluid, smoother and less demanding on your system it will be...
I wish there was a way to optimize it further and be more granular. aka I have 3 females and myself in a scene. what are the bare miniums and required mods for all the characters and objects in the scene itself aka (give me a list of what is currently accessed and used so I can move the other remaining sideloaders, mods and object out side of being identified.
aka even inactive mods and sideloaded things have active pointers in memory. "that's on us" type problem.