Shadyacres
Member
- Nov 18, 2017
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That´s a pity.i don't have a paid vpn to torrent, nor do i live in a country where torrenting is allowed.
google drive keeps cancelling my download midway, what's up with that?i've tried edge, chrome and firefox, same issue
i've tried getting j downloader but it's stuck at 0mpbs
Look this from ChubbyCheek https://f95zone.to/threads/honey-select-2-dx-r10-illusion.53457/post-9210312any suggestions for sites to download characters that work with this?
Maybe your internet provider is "throttling" you. Se if you can switch. Not only for HS2 of course but to get better internet in general. Just thought.
All information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.trying to do some modding for hs2, wanted to start slow with accesories, but yeah, using Hooh Modding Tools v0.7.0. Any help wwould be great
oh yeah i have been using blender for like 10 years and yeah rigging will alwways be a pain untill AI is implemented to rigg for us, that may take sometime : /. but yeah my roadmap rn is to learn to mod, 0.5 seems working very well ngl : D wwas able to upload the test glasses into the game : D took 2 day to find the way, now trying to make my own accessory to get into the game ... correctly. After that my main goal is animating, ngl the HS2 is shit wwhen it comes to animating, but yeah i ll do that before exporting chars into blender to be animated. Dam now i feel stupid that i didnt start by that and skipp the whole modding part. But yeah i guess am going first for the loww hanging fruit, cuz as i said rigging is a pain. rn am like wut is more painfull ? rigging in blender or animating in hs2 studio ? XD the smart thing i guess would be to rig in blender but i want to see something done as soon as possible so doing this.All information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.
A guide that is also old info but useful, that I look for when I try this stuff is the porting tutorial by Starlene.
You must be registered to see the links
tho solved the rigging part being a pain in blender long time ago, but yeah i guess rn i just want to do this, cuz chars rigged and alright animations and poses already ready to useAll information regarding hooh mod tool seem to be old and in a big need of updating. FYI, you don't have to use hooh modtool or edit in unity. You can do what most modders do and use blender or maya or 3dmax etc. Blender is free so yay. It is not very beginner friendly though but no 3d editor is. I find that it is not the 3d editing that is difficult, that is the creative fun part. The difficult part is armatur and creating the zipmod and getting it to work. I'm in the same boat as you. I have yet to get something actually showing up ingame properly. I have several things 3d edited just waiting for the last pieces to fall in place, namely the zipmod stuff. My goal is to be able to port awesome content from DS, clothes and accessories and hair etc, potentially creating headmods and custom characters too.
A guide that is also old info but useful, that I look for when I try this stuff is the porting tutorial by Starlene.
You must be registered to see the links