MrWrongtubes
Active Member
- Apr 1, 2020
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Thank you so much for the support, sir/sirs/ma...dams? I put a lot work into my girls, so it's nice to get any feedbackI've been genuinely impressed by what you are showing us, Mr. Wrong; perhaps I should refer to you as just Tube.
Could you share some tips on how you make your characters? Their facial structures are genuinely interesting to me. However what most interestes me is your make-up configurations, I have no idea how to make them so soft. I do not kid when I say I thought some had actual shadows from the depth of their eyes, which is something I wish to do.
I was thinking about putting a video together on my process, just figuring out how to go about that.
Not a humblebrag, but I don't really see a lot of creations that look like mine out there. Not sure if that's just people's tastes, or whether they're not certain what they can actually make in the game.
It's maybe a little of both, but the creation tool is actually pretty powerful, even moreso with mods, so we have the perfect sandbox to make girls of every sort.
As I mentioned in the post, for HS2 I've leaned more towards (as-close-to) realistic faces and body types as possible and I share my stuff pretty frequently so you fans of futa or nine-tonne tiddies can modify them to something more your tastes. I know some of you already have
Explaining all the bits about the face would turn this into a lengthy essay, but I can offer you makeup and highlight tips for sure!
Firstly, I don't really get into that aspect until I have the overall look/"feel" of the girl I'm making pretty much done. But one thing I'm flattered you've noticed on many of my models, is the difference those highlights can make.
So, once I'm happy she doesn't look like a monstrosity, I change the character lighting so the face is at least 1/3 in slight shadow from one side.
You're going into the face's skin-type next. Most of those options are completely indiscernible from eachother in the default lighting setting, so change it immediately! I think a lot of players miss focusing on this feature because the default light makes them all look the same. They really aren't.
I think that why so many other people's creations look almost identical to me, not to be rude. Not everyone is going to spend hours completely ballsing-up a nose and nearly throwing your computer into a burning barrel, I get it. But change the lighting! Important!
The Face Type setting is amazing, as are wrinkles. Don't be afraid to add the odd wrinkle or crease here and there! It's all about definition!
With the lower light, you'll be able to see much clearer how drastically in some cases the skin types and wrinkles can change the whole look of the girl.
For makeup and especially the irises and pupils, opacity sliders are bae.
I play the game using a lot of presets, so if you're too heavy with colour, you'll make a fairly realistic girl look like a clown in the wrong light - just like real life
For the eyeshadow, a very faint brown, black, pink and sometimes blue will add shading and bit of depth. Use the opacity slider so it's barely visible, tweak the colour, tweak the lights, zoom in, zoom out, repeat
Same drill for the cheeks, although I suggest leaning towards reds and pinks rather than heavy, dark colours.
I have a real issue with Illusion's lipstick, and even the modded versions seem like they were made by people who've never seen makeup up close lol
Generally I lean towards Type 04, 08, 12, 13 as those are very natural-looking tones by default. I find that most of the lipsticks don't play nicely with wideslider, either.
For colour, that's personal choice. You can't go wrong with light browns and pinks, but another little trick I use is to match the lip tone with their nipple tone, looks great up close and when their lips and nips are both in frame. But that's just me.
Now shine!
Shine I prefer very high and wet-looking on the lips - this is my usual trick for making my own lipstick rather than the ones provided, but keep the shine somewhere around the thirties/forties for the eyes and cheeks. This always works brilliantly next to your choice of makeup and adds just enough highlight and definition without making them look too greasy. It'll also help you reposition the upper and lower cheekbones, if their face is looking a little off.
Before I go on too much, I mentioned eyes.
For more realistic eyes, again opacity is king. Lowering opacity for the iris, pupil and highlight gives the eyes a slightly filmy look, they won't glow in the dark too much in low-lit H-scenes.
Iris type is up to you, but for the pupil personally I prefer the Type 07 as it has a fade effect built-in. Make the iris wider than it is tall to add free shading to the eyes for more realism!
Once I've done the makeup, I might go back and try out the skin-types and wrinkles one more time. One thing with creation is to always be looking to make improvements. Sometimes one change might lead to another, or you might change your mind, so don't be afraid to backtrack.
Giving serious consideration to a tutorial of sorts, but want to make sure I have a proper grip on some of the more...interesting quirks of wideslider before I jump on that
Let me know if this helped, or if there's anything else I might be able to help with!
Thanks for reading!
PS: Also chucking in my latest WIP/possibly finished girl, because I'm nice like that. She's a little more hyper-real than my usual
But don't just spooge on her face, open her up in the editor and have a look at the settings!
EDIT (IN CASE YOU MISSED THE LINK IN THE OP!)
Since this post, I've uploaded a more in-depth video guide into creating detailed, Western faces. Hopefully you'll find it useful in your own creations!
You must be registered to see the links
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