The game is still quite on early stages so you can still afford remakes without alienating audience, once the game develops a core audience, remaking things tend to be more difficult to pull off (as they say, "first impressions matter", and tend to stick for a long time).
Be mindful to keep the game as something you like to work with ─ it's better to lose a handful of players in short term than losing your will to work on the project in the long term. As a rule of thumb, don't try to please the general audience, focus on nurturing a core audience. It is impossible to please everyone, after all.
There's only so much willpower and strength/time a person have to pour on a given project. In general, remakes to please audience better has the highest personal cost and lowest audience cost. Making it optional have a balanced cost for both. Keeping as is has highest audience cost and lowest personal cost.
See that you keep a balance between both. Also, see that you're content with what you did, people naturally put more effort into what they're content with than what they're unsatisfied with, and low effort is the root of evil.
Also:
Disclaimer: Still haven't played that far yet, I literally only played maybe 3 minutes before getting busy IRL -.-