It is annoying as fuck to even play such a game, we play games to escape having to do that shit, not do more of it in a game.
Lifesim is a genre of gaming though.
There's the general ones like the sims, but there's also farming lifesim (story of seasons/stardew valley) or even more focused sims for different real-life jobs/hobbys like powerwashing sim, etc etc.
Looking at harvest moon/story of seasons/stardew valley (some of my main inspirations for the game). You start the game doing farm chores every day, you wake up, you water your plants, you eat, you romance the townspeople, etc etc.
It's quite monotonous to start, but as the seasons go on you slowly advance. You get the help of
slave labor harvest sprites, or automation sprinklers, your income increases and you can buy better food, etc etc.
The plan is to have this sort of progression appear in Horny Mage Academy in the form of reduced class requirements and reduced job requirements later in the game. The current state is rather tightly planned with the goal at the start of the game being something like 12 classes/8 study sessions/15ish or so job visits each semester(leaving you feeling rather pressed for time). As you progress you were to get better jobs that pay more so you can only need like, 5 each semester, or study sessions that doubled effectiveness at the cost of money or also built up relationships(this is actually in the game in the form of homeroom attendance!) . At the far end of the game class/study requirements were planned to fall off near endgame to basically open up all of your time.
But that development has stalled over the past year or so as I went back and had to redo artwork from the first releases and do massive reworks of basically everything I did during the first year and a half or so of development.
Once the game has a more structured main storyline in place I can start to do some proper balancing of how much time is spent on the more monotonous sections of the game, and develop systems to reduce them. But I can't just throw in like, a part time job with no requirements that pays an insane amount of money without properly planning it out, and I can't plan it out while having a good chunk of the game still missing and incomplete (the combat systems and dungeons that I want the story to progress through).