Yes it does.
I try to get through them but a lot of them is because I produced spaghetti code and did stupid things like make 2d arrays and stuffed them into rpgmakers variables.
Part of why development slowed down lately is because i spent a few months finally getting around to learning how to code plugins so I could redo old systems that were glitchjng, but the process is taking a while.
Did you know that the game used to have a bug that corrupted your save file when you saved on a map that had studens walking by?
Like, fully bricked it.
My solution? When you hit save in the menu it saves your current location and map and stuffs you into a unique save room to boot up the save menu.
When the game loads it immediately cuts light so you don't see it and then sends you to the proper map!
6 months of literally save corrupting glitches, it took me forever to debug it as it only happens if you save right as a walking student is changing direction(they recalculate every few seconds their path in case it is blocked)
I'm not really making a standard rpg, and the complexity came with a lot of technical debt I need to fix.