March Devlog + Combat Demo Information!
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In this month's devlog, we'll be taking an early look into how the new combat demo is coming along for Horny Mage Academy, so without further ado....
Introducing Lily's Erotic Potion Delivery! The combat demo for Horny Mage Academy's major revamp!
If you're thinking to yourself "Wait, HGame, this looks like a new game." then you'd be only half-correct! It's both the demo for upcoming combat update for Horny Mage Academy, as well as its own game!
Lily's Erotic Potion Deliver service is going to be a short little game built directly off of Horny Mage Academy's basic systems and plugins. It was made by first making a copy of the project for Horny Mage Academy, and then deleting 2/3rds of the 120+ common events, 90% of the maps (keeping debug and a few small combat maps i had made recently), and keeping everything else.
As a result, any work that's done in Lily's game can be simply copied over to HMA without any issue!
Taking a step back though, the combat demo had to be its own project for several reasons.
First and foremost is scale. Horny Mage Academy has something like 200 maps, 120+ common events running a variety of parallel processes, 60+ skills tied to classes, and far, far more intertangled systems all tied together in a way that makes taking just a small piece of the game very difficult, if not impossible.
I identified in my last blog another key area besides the combat system that I was going to work on, and that was detangling the mess that is the COMM system (which controls everything from tutorials and prostitution calls to side-stories for Anya and more), as well as streamlining the pregnancy systems and redoing parts of the time management system to make things less buggy and glitchy.
This is a rather large undertaking on its own, but throw on top of that the fact that there can't be anything released until, at minimum, the vast majority of the skills and spells are completed (as otherwise you would have to redo classes repeatedly as things broke with each update, and many classes wouldn't give any reward at all for ages until I got to those skills). Many key areas and systems are locked behind dungeons and would be awkward to route around or even impossible. It quickly becomes apparent that the combat demo needs to be its own side project, as I alluded to earlier when I mentioned that the demo would star Lily!
My first idea for this was a bonus dungeon that I tinkered with, and that is still in the works but might be better suited as postgame/optional content in the main game (the fun little trap dungeon design I showed off in an early devlog)
But as I was working on Lily's artwork for Horny Mage Chronicles (as I felt really bad that I couldn't have her ready in time for its steam release), I realized that she would be perfect for a cute little storyline involving Anya having her deliver a potion!
The goal with this project is to focus on refining the new combat system for Horny Mage Academy, building all of the new systems and spells and enemies and ally companions, and, at the end, giving me an easy way to just copy them into the main project without issue! (since the two projects share the same plugin list and configuration, I'll make sure to test compatibility early and often for that but so far everything's been great!)
The scope of this game is far, far smaller than HMA. The basic storyline is that Anya (in her timeskip appearance and outfit!) is giving Lily a mysterious potion to deliver to the guard captain of a nearby town.
Through various hijinks, you then end up dismantling an evil cult with the help of friends both old and new! (Eillana and Andrew have major parts in the storyline, and this also gives me a good chance to redraw Andrew finally!)
As a result of this though, the Demo is going to be its own fully-fledged game as well as the combat demo, with only a few pieces not being directly transferable to HMA (such as the spirit-summoning system which allows Lily to borrow the power of spirits to use spells, as she's not a mage herself, this is mostly to give me a way to implement all of the main game's spells and skills for testing and development without breaking her character or lore!)
Lily's default skillset will be the potions tree, including at the start poison (still ranged with a splash effect), and healing flasks, which are now a small point-blank aoe on yourself used via a new skill, and later expands to include the slowness and exploding flasks as well.
Andrew will be our tester for sword and martial skill trees, and I'm hoping development progresses enough to allow me to add light and dark spells as well! (a long-planned feature for HMA that stalled as the original combat system's limitations and crashes started taking up all of my development time)
The addition of a cult is intended to allow me to start rolling out some ideas I had for the corrupt church (while not exactly the same, the general theme of corruption is there), so with any luck not only will Lily's adventure work development of the main game, but will also allow me to expand HMA's release with even more new content!
Now, the first release of the combat demo isn't going to have a ton of stuff. I have completed a few basic spells like splash wave, mana burst, magic archery, and tentatively poison and healing flasks (both are still a bit glitchy at the moment but work for the most part), and I plan to take a crack at magic laser and a new water spell called water wall that creates a field effect that blocks projectiles and pushes and damages enemies that touch it away, for a hefty mp cost, but other than that the balance system I showed a bit of last time is still in a rough draft, the stats screen crashes because it's looking for Olivia's artwork instead of Lily's, and, although only two maps are current planned with only slimes and wolf pups for this release, they're both not complete and pregnancy mechanics and crafting/gathering are also not done yet.
But even with all that work left to do and more, I have a tentative plan for a mid to late April release of the first demo for the combat system and LIly's new adventure! Here are some more development screenshots and a sneek peak at lily's first erotic scene that's in progress!