Motion blur is caused by crappy shader I wrote, without it colors just look horrible.What is with the extreme motion blur? Is my character supposed to be drunk? You should really disable it or add an option to disable it.
The movement controls in general could really use some work, like the character is really slow, jumping feels like it's on the moon. You should try to recreate wow's controls, camera, etc.
So, is this something that's a known problem? I have a similar issue, when starting up story mode the game becomes really laggy. Like 10fps kind of laggy. And my character also moves reaaally slow, especially compared to the free mode. The performance issue also just happens in story mode. And when toggling shadows twice in the settings, only the sky is visible and the performance somehow worsens tenfolds. The only solution to this is to close the game completely. This also only happens in story mode. I'm not sure if this gamemode is just not as well developed at the moment but it would be nice if I still can try out the story mode.Motion blur is caused by crappy shader I wrote, without it colors just look horrible.
Yeah controls are crap too.
The problem is I started this hobby project with 0 knowledge in 3D programming, so I had to write entire engine myself, so yeah, a dude who has no clue about math or physics or game coding trying to code a 3D engine... Later on after learning some basics about 3D stuff I realized I made a horrible decision for using Javascript to write 3D stuff in, three.js is mostly used for some very light and simple 3D stuff, not games. So the only proper solution to many tech problems Hornycraft has would be migrating the whole project to Unity or Unreal Engine, but that won't happen because I would basically have to create everything from zero.
Yeah the problem is there is to much characters and items being loaded into scene for story mode. Solution 1 would be getting stronger PC that can run my crappy code in 60+ FPS, or Solution 2 just play in free mode, you can create AI RP characters and profiles as well. The only difference is that in story mode everything is preset for you, achieve specific goals in RP with NPC to trigger specific event happening.So, is this something that's a known problem? I have a similar issue, when starting up story mode the game becomes really laggy. Like 10fps kind of laggy. And my character also moves reaaally slow, especially compared to the free mode. The performance issue also just happens in story mode. And when toggling shadows twice in the settings, only the sky is visible and the performance somehow worsens tenfolds. The only solution to this is to close the game completely. This also only happens in story mode. I'm not sure if this gamemode is just not as well developed at the moment but it would be nice if I still can try out the story mode.
Ah I see, just figured out the performance issue myself lol. But it's good to hear that I won't miss anything in story mode. Thanks for the quick help, dev and good luck on your gamedev journey!Yeah the problem is there is to much characters and items being loaded into scene for story mode. Solution 1 would be getting stronger PC that can run my crappy code in 60+ FPS, or Solution 2 just play in free mode, you can create AI RP characters and profiles as well. The only difference is that in story mode everything is preset for you, achieve specific goals in RP with NPC to trigger specific event happening.
For story mode yes. For free mode no, unless you wanna use RP chat.is seting up the ai server nessesary
I have been using ChatGPT for this project in past few months, helped me with physics alot, and no, it can't be optimized much more than this, there are just many pieces of logic that are to heavy to run with JS and can't be optimized directly, unless I started hacking things and maybe using webassembly, but that would make things way messier. So as I sad before, only moving to Unity or Unreal Engine can truly solve the many tech issues that exist in Hornycraft. There are way to many things that can't be implemented nice and clean in JS and three.js since the tech was never even meant for games.Seen you mention the code foundation being an issue a few times, would it maybe be worth running said code through a GPT piecemeal to see if it can improve somethings with you explaining the optimizations you'd like?
Might take a while without breaking the project but it could be worth it?
I appreciate your constructive criticism.damn i was hoping this game was gonna be good or at least passable but god damn
runs like crap and the amount of steps and hoops you need to jump through just to get the game to actually work is shit
maybe in 20 patches when this this is actually put together
listen i feel the sarcasm but an all-in-one package is actual criticism and getting the game to run smoother is tooI appreciate your constructive criticism.
I wanted to completley rework how hair works, but I am afraid its to late now to fix it, because I would need Retail WoW 9.1 files, which I can't really find anywhere anymore, and I deleted mine long time ago.Sorry, got a question again after I noticed something...
When you load a character in, they actually have beautiful hair color textures. Then it puts on the one color.. well... colors, that really aren't like textures at all and simply cover the hair model with a color. I found the WoW color textures for hair in the game files, is there any reason why we can't pick them as hair colors? Would love to use them if possible, I personally don't care if some hair models would be left out with no / not fitting color textures..