- May 15, 2018
- 246
- 929
Thank youThis game was expectedly compelling and fun to play through !
The UI is a little rough (can't imagine north/east/west/south changing orientation ever being intuitive) but I could see the improvements happening in the later versions of the script with the map actually working. I definitely hated navigating through the city.
The grind was good. I liked the fact that there are hints to let you know that scenes will progress once stats are improved. I'd probably prefer a one click key to the stalking system. Upstairs hallway -> knock on door to find out where they are is meh! I did see some signs of newer programmer (python programmer?) due to the lack of using any data structures/classes for the code. "adela" and 50 other adel variables in the global space as opposed to having all adel variables in one structure such as adel.affection (or adel.a), adel.bj, adel.relationship etc. I know that becomes nightmareish to manage overtime but it's getting the job done for now.
On the plus side it's consistent but I know that this sort of paradigm falls apart with time .
Overall Cool game, great amounts of effort have been put forth and it shows .
The town navigation is 100% on my list of things to do. I don't like it myself.
I also agree that knocking on the bedroom doors is a little clunky. I'll likely add more location data to the phone at some point as an alternative.
And you're bang on about the coding. This is my first renpy project. As I improve with Python I'll start to restructure. But as you mentioned, for now, it's at least getting the job done, if at least a little messy.