This game could be GOAT with better art.
The art is great. The art in question being 'caricature', a pretty old and incredibly well-respected art-form that gained much of its popularity in newspaper cartoons long before photography was common. The very fact that artistic interpretation, and a specific style of artistic expression, a named style at that, is used, is in itself testament to 'art' rather than mere 'illustration'.
The characters are meant to look as they do. There's an extra level of expressiveness to the characters as a result. You don't have to
like the style of art, but not even understanding it is an artistic choice doesn't do you any favours.
The only BIG BIG annoyance is this bleeding sandbox.
The townmap looks chaotic.
Far too much locations and no clear view where to go next .
It's because of the 'action' i'm still interested in this game but that sandbox , brrrrrr......
For a porn game there is too much distraction caused by clicking on empty locations.
I'm one of those who actually prefer sandbox games, so long as they are well done. Not that there are many of them, and most are merely 'free roam' with no opportunity to make up your own game within the game that a true 'sandbox' game has. It gives a game a degree of playability between updates, for a start, and almost invariably results in a game with far more replay-ability than more rigid narrative games. In general, if you can't make up your own game within the game, with your own win-conditions (I'm gonna corrupt every character, or I'm gonna reach X population, or whatever) in a game then it is NOT a sandbox.
I'm not sure if Horton Bay will end up as a true sandbox game yet - we don't know what the consequences might be of not playing certain objectives yet. I mean, I could set up my own sub-game of impregnating every girl that can be, but will there later be something that makes that a loss in the main game and so prevents it? However, there's certainly a ton of freedom so far in how one plays - do you spend most of your free time earning more cash, or lose out on that cash to instead max out relationships?
Certainly there's still things to be done. Not just in fleshing out what a 'win' condition or end-game might be (like is one possibility to clean up the town, or to take it over, or to just eventually leave it behind with some other win condition?). There's also times in the schedule that are very noticeably empty and currently almost 'wasted' time slots - such as weekends (before unlocking Chrissy's Saturday events). It seems absolutely maddening to me that a Uni student can get an afternoon job for the weekdays but can't manage to get a weekend job (yet).
Those things are simply that it is still relatively early in development, of course, with the creators having much, much more in mind to add as they can. Even as things are so far there's more possible options of what could be done in any hour of a weekday than you can actually do, so you make your choices (with plenty of hints to make the right ones). You have plenty of options to skip a classes, or even a day of classes, and make up for it with extra study at other times, for example.
So at 9am instead of doing classes you could be in the garden shed. At 10am instead of class you might be spending time with Marcy. At 11am you might choose to date Adel, or visit the bank, or go get contraceptives or morning after pills at the clinic, or seducing the Doctor's wife, of course.
In other words a Free Roam or sandbox game gives you choices, and therefore entire strategic options, that you just don't (and can't) get without that mode. I always like that, as strategy games were always my favourites. If you don't like sandbox games that's fine - they are pretty well tagged and so really easy to avoid. The vast majority of games are non-sandbox or free roam, so it's not like you're as limited for choice as those of us actively seeking good sandbox games.