1. Not a fan of the fixed name and that we only pick a "nickname". Stuff like that pulls me out of games.
2. Also not a big fan of the "mind reading" stuff, that we as the player get to know the thoughts of other characters. Especially because the expressions of these characters are obvious enough to show us what they think. e.g. the teacher, maybe it is even more "fun" to not know that the ex-gf fucked him, but that you cant be sure about it. Try it just without the "mind reading" - then after you see her with your buddy, the player will know just by how she reacted in class that there was something.
I think that is way more intriguing than the "mind reading" stuff. - Same with Lucas and Rupert when he thinks about the girls - his expression is enough I think.
3. The faces of the girls get ugly way to often. That needs some work. The models dont look bad - you can see that in their avatar graphics, but most facial expression cause some serious trouble.
4. The cams dont work. You get the info that the girl is in the bathroom, but when you check the cam, its empty. But when you walk into the room, she is there. And when you walk into christines room at night she is sleeping, but on the cam she is fucking.
Thats my first impression. The quite ugly girls and the basic sandbox stuff puts me off to much to continue playing. Way to much walking around and stuff for me. Everything feels disconnected in these games. When you start in the book store and Gemma visits you the MC calls her "Red" - why? That wasnt a thing between them up to that point and comes form nowhere. They dont know each other that much. Same with Adel. She "says" that she bought the dress for the MC, but they met just the day before and the next morning she has that dress?
Thats the problem with these sandboxes, they all (cant name one that doesnt) fail to tell an engaging and coherent story, because of all the running around and "events" that sometimes dont fit into the main narrative (they can by accident). Or the events an everything is so linear that you could just drop the "gameplay" and get the same (but better paced) result in a straight VN.
Good luck with the game, but its not for me I guess. I try "sandboxes" (they are never sandboxes, that would mean you have freedom what, when and how you do stuff, but thats not the case - they are just VNs with attached busywork) from time to time, but all of them suffer from the same problems. Some more, some less.