For anyone who doesn't want to go into this game unprepared, here's the lowdown on the monsters:
Ghost: She only moves when you're
not looking. She'll try to touch you; if she does, you lose a life. To get rid of her, shine a flashlight at her until she disappears.
Nun: She will randomly spawn in some room, mark on your map as pink figure. When she spawns she will start to chant (a bar that slowly fills up will appear above your head), to stop her you must touch her in the room where she appears. (She dosn't move) (p.s. a cristal will appear on you slowing your movement as much as the bar is filled.)
The nudist/flasher: She dosn't do much. She serves as a hiding spot stealer/plaintiff. Her footsteps mimic the
Nurse's, creating confusion. She can use hiding spots; if she's in one with you, she'll trigger a trap, costing a life. She sometimes asks you to find her pink dildo (location marked on your map). She'll follow you until you retrieve it. If you hide from
the Nurse,
the Nudist/flasher may stand by the hiding spot, revealing your location. That is all she does.
The Nurs:She is a manace. She moves around the hospital, if she sees you, she will begun to chase you. The only way how to escape her is to outrun her or hide (she will pull you out of hiding spots if she sees you entering them).
the TV ghost (a.k.a. Sadako Yamamura) :
She is pain in the ass. Appears in hallway TVs. She's inactive until you walk beneath her TV (indicated by static). Once activated, she drains your stamina; if your stamina depletes, you lose a life. (So if you are being chase and activet her, you are good as dead.(recomended to have green pill or coffe) Leave the hallway via the nearest door or stairs to deactivate her.
The poster/paiting ghost: Similar to
Sadako Yamamura ; inactive until you walk under a possessed painting/poster. Once activated, she chases you. Run away; her chase ends when she snaps her fingers (but she'll capture you if she gets too close).
Hachishakusama (The "Eight Feet Tall Lady"): Appears in the elevator. No hostile action if you avoid entering with her.
So stay out!
The cat girl: This one is little tricky. Becomes invisible upon spotting you and chases you. Contact results in a life loss. Try to out run her.
The teddybears: The second most anoying enemy in the game. Found outside patient rooms. They demand something for leting you go in to the room; failure to comply costs a life. Especially dangerous in conjunction with
Sadako Yamamura.
The Vampire: Transforms into a bats and chases you. You need to shine at her whit the flash light untill the bats disperse.
The Woman Behind Curtains: This character is as helpful as she is a pain in the ass. She will randomly occupy patient rooms, and when you walk into them, you will have a limited time to escape. This event will deactivate any chases you activated prior, including the Nun's chanting. To escape the patient room, you will need to find a key in one of the spots marked by a star. Failing to do so will result in a lost life. To be honest with you, surviving this encounter is pure RNG. You will fail
70% of the time when you encounter her.
And that’s it! I hope this little information dump helps you beat the game, but I’m sure you will figure it out even without the help. Take care!
Edit: Thanks to user Zane Carlson for informing me about the typos and mistakes in my comment. English is not my native language, and when you mix in dyslexia, it can be quite challenging.