4.40 star(s) 7 Votes

hofom77573

Member
Apr 17, 2021
351
565
Losing karma isn't that big of deal its max out at 10 on each side (-10 for evil), but I was thinking of changing that one to only lose karma if she did not like it instead. We will see.
Been awhile since we heard from you huntamann, how are things going?
 

thevoid089

Forum Fanatic
Jan 29, 2020
4,749
5,432
I hope the Dev is okay and didn't abandon this game, the last post on Patreon are from July and after that he went radio silenced
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,529
Alright. having finished 0.23a
I love the art, I like the characters, I like the story.
Not a fan of the gameplay.

1. Combat is tedious. You have to constantly switch around what you are doing every round.

2. Every character only starts with 1 (usually useless) spell or ability (excepting the priestess' heal ability), get no new skills on levelup. they get all their other skills or abilities from equipment. This does allow you to dispose of utterly useless skills like throw knife (give her an offhand knife instead from the shop to get a massively better skill at identical stats). But it seems rather pointless since stat distribution pre-determines what you are going to be good at anyways.
on the plus side fewer useless party members, if I find they have a useless skill I can just switch out their outfit to one that is not useless.

3. mages are really weak. they start with fewer stat points, int is not really useful, and in combat they are pretty weak. Spells are too limited and their cooldown is too long.

4. cooldowns... those are just unfun. They slow combat to crawl as you check through multiple menus to see what ability is off of cooldown. (honestly if all spells, abilities, and special were in a single pane it would be less tedious)

5. gallery is character locked instead of being shared which is a big mistake. It means if you unlocked a scene and then reloaded (because you do not want to go that route with your character) then the scene gets re-locked. since in that save you did not take that route.

6. the amount of points you need to do a thing are really unreasonably high. For example, flower girl is willing to whore out to some rando for medicine to save her grandma... you step in, stop it, save her grandma... now try to seduce... you need a charisma of 26.. TWENTY SIX! this is not even possible to achieve. I harvested literally every enemy possible for XP, and I still only ended up at level 7 with 12 points. meaning you need a starting charisma of 14... the bard starting charisma is 10. this is not the only example of utterly insanely high stats required to do actions.

7. Karma system is annoying. it forces your MC to have certain opinions based on unrelated choices, it seems to limit his choices.
Also it seems to be of the fable school of thought where you have over exaggerated extremes.
for example in the flower girl example...
evil: randomly rape her, letting her grandma die while breaking her mind
good: help her save her grandma selflessly and heroically. repeatedly save her from herself (she was gonna try to run around man eater wolf packs to grab a flower) and get railroaded into just handing over the medicine without first making any demands. Only after you hand it over for free (and gain a bunch of positive karma for the act) can you try to seduce... or suddenly go back to rape again. There is simply no option for demanding actual payment for services before the services are rendered

Overall this game has a lot of potential. But need to do something about the combat mechanics
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,529
Thank you. In that case this really should be cut out of the game. As it serves no purpose other than to make combat worse.
Dev has to try to balance combat for 4 different classes, a non trivial task... and for what? this has no effect on the plot at all?
Should just give us a standard jack of all trade MC and let us specialize him from there. Or better yet, instead of specializing the MC have him get bonuses from his party/harem
 

huntamann

Newbie
Game Developer
Aug 17, 2020
40
282
v0.24
-Added part 2 of Main Quest 3
-Special CG for Main Quest 3 (Total CG Count: 22)
-portraits change for the main character.

I also would like to apologize for the long update interval. You can read a public post in my patreon if you like to know more :).
 

thevoid089

Forum Fanatic
Jan 29, 2020
4,749
5,432
v0.24
-Added part 2 of Main Quest 3
-Special CG for Main Quest 3 (Total CG Count: 22)
-portraits change for the main character.

I also would like to apologize for the long update interval. You can read a public post in my patreon if you like to know more :).
I'm so glad that you actually still around and share the new update here, I thought you abandon the project but so happy I was proved wrong. Can't wait to download and check out the new content but once again welcome back
 

Dinotech

Active Member
Nov 28, 2019
758
1,281
Alright. having finished 0.23a
I love the art, I like the characters, I like the story.
Not a fan of the gameplay.

1. Combat is tedious. You have to constantly switch around what you are doing every round.

2. Every character only starts with 1 (usually useless) spell or ability (excepting the priestess' heal ability), get no new skills on levelup. they get all their other skills or abilities from equipment. This does allow you to dispose of utterly useless skills like throw knife (give her an offhand knife instead from the shop to get a massively better skill at identical stats). But it seems rather pointless since stat distribution pre-determines what you are going to be good at anyways.
on the plus side fewer useless party members, if I find they have a useless skill I can just switch out their outfit to one that is not useless.

3. mages are really weak. they start with fewer stat points, int is not really useful, and in combat they are pretty weak. Spells are too limited and their cooldown is too long.

4. cooldowns... those are just unfun. They slow combat to crawl as you check through multiple menus to see what ability is off of cooldown. (honestly if all spells, abilities, and special were in a single pane it would be less tedious)

5. gallery is character locked instead of being shared which is a big mistake. It means if you unlocked a scene and then reloaded (because you do not want to go that route with your character) then the scene gets re-locked. since in that save you did not take that route.

6. the amount of points you need to do a thing are really unreasonably high. For example, flower girl is willing to whore out to some rando for medicine to save her grandma... you step in, stop it, save her grandma... now try to seduce... you need a charisma of 26.. TWENTY SIX! this is not even possible to achieve. I harvested literally every enemy possible for XP, and I still only ended up at level 7 with 12 points. meaning you need a starting charisma of 14... the bard starting charisma is 10. this is not the only example of utterly insanely high stats required to do actions.

7. Karma system is annoying. it forces your MC to have certain opinions based on unrelated choices, it seems to limit his choices.
Also it seems to be of the fable school of thought where you have over exaggerated extremes.
for example in the flower girl example...
evil: randomly rape her, letting her grandma die while breaking her mind
good: help her save her grandma selflessly and heroically. repeatedly save her from herself (she was gonna try to run around man eater wolf packs to grab a flower) and get railroaded into just handing over the medicine without first making any demands. Only after you hand it over for free (and gain a bunch of positive karma for the act) can you try to seduce... or suddenly go back to rape again. There is simply no option for demanding actual payment for services before the services are rendered

Overall this game has a lot of potential. But need to do something about the combat mechanics
Which is better Good Route or Evil Route? First, I tried to play Neutral Route I miss sex scenes with Zombie Girl, Belle(Mage Girl in the Library), and Ulfhilde.
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YogSothoth1982

Devoted Member
Jun 26, 2018
8,537
11,796
Which is better Good Route or Evil Route? First, I tried to play Neutral Route I miss sex scenes with Blacksmith girl, Zombie Girl, Belle(Mage Girl in the Library), and Ulfhilde(impossible to defeat, she can one-shot the MC even with a party).
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It depends on the concept of better. I don't do any rape scenes, so I guess I'm skipping most of the scenes in the game. But for me it's the best route.

If what you want is sex scenes, the best I suppose will be the evil route. But I haven't played it, so I can't assure you.
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,529
Which is better Good Route or Evil Route?
I am not overly a fan of either route. Karma seems rather hamfisted and I would rather take different choices at different points. If the game just let me do it and called me neutral (or called me good or bad, or whatever) that would be fine.
But instead it actually forces some choices (ex: what to do with the zombie witch) which in turn means I am now forced to always take [current route] choice when I am given a choice so as to not move away from current route.
But since I have to choose, I guess evil is my preferred route.
 
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4.40 star(s) 7 Votes