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3.90 star(s) 101 Votes

LostOne84

Member
Mar 19, 2019
130
187
Hah. Certainly much more toxic here than a couple months ago when I last visited this thread.

Anyways, wanted to clarify some stuff since a large number of critics seem to be here.

- Scammer-
This one's pretty humorous because when I started NSFW game design in 2017, I made it a goal to create a reputation of consistency and reliability as that was a common critique in the community. Come 2021 I think I've managed to release an update to a game atleast once every month (maybe missed 2/3 months?) while maintaining consistent communication through Patreon/Twitter.

I clarified the situation regarding the delay in House Chores and yet it all comes full circle and I'm seeing the word scammer tossed around. Can't win there, I guess.


-RPG Maker-
Understandably, many wonder why I chose RPG Maker as the engine for House Chores. During Alpha testing, I experimented with a couple engines:

Renpy - hated it. Too coding focused (I'm not a proficient coder by any means) and personal experience with Renpy games were troublesome. Hard crashes, incompatible saves, etc

Visual Novel Maker - mixed reaction. First couple updates used this engine and I grew to hate it for multiple reasons. Random crashes, sluggish engine, lack of community support

So why RPG Maker? It's the engine I know in & out. I was incredibly surprised to see how well a VN could actually run in this engine. It comes with limitations but the familiarity is a huge advantage for working efficiently & effectively. If you're dismissing the game solely for the engine, I mean, I'm not going to bed & plead that you play the game but I definitely encourage giving it a chance. It's pretty neat what this engine is capable of.


-Black Screen-
The biggest said issue with using RPGMaker. I added an option for Low Quality mode which cuts the animation in half (slightly choppier loop & no blinking). Seems to work so far. Sorry for those frustrated by that issue.


-Pacing-
Game's still a work in progress. A common complaint with games is they take too long to get to the action. If I go to the action soon, it's still an issue lol. Over time, I plan to add some CG & other things to help pad out each character's story a bit more and I've been tweaking some dialogue to help provide a bit more context to why things happen on Day 2 so fast.

I do want to avoid artificially stretching gameplay to the point where it becomes a literal chore so there's a sweet spot I'm still working to hit.

VN's are also very unexplored territory for me. I've played some as of late and feel I'm starting to 'get' the genre a bit better but obviously I have much work & improvement to go. I'll keep working to improve this!



-Multiple Games-
Understandably, a lot of people think I'm stretching myself thin working on multiple games at a time. I won't confirm or deny that but it is the work flow I prefer the most. When I started Town of Passion, the goal was monthly updates. I realized quick that that was going to be incredibly toxic. The artist needed significantly more time and I was stressing hard about it. So then I started working on Zombie's Retreat to help offset the wait time for art. And eventually, in the background, I started House Chores too. Could I work on just one game? Sure. Will I? Nah. It won't result in a specific game getting finished much faster.



(Someone recently also mentioned Anal scene. You're right, it's definitely not my thing but I'll likely add one anal scene at least in HC for the folks who enjoy that!)

This will probably be my last post on f95. A lot of positivity and support but also some pretty harsh & frequent negativity. A lot of critiques are pretty flat: "this game & dev are shit". Can't improve based off of garbage feedback like that and I'd rather not sort through it either. Regardless, big thank you to the people who are supportive and constructive! For my own mental consistency, being on here certainly won't help though so I'll be signing off. Much love!
This game is so simple yet so good! The concept of all the scenes is simple but they are all well done. I'll definitely put some bucks on it for your effort and I hope there will be more in the future, I mean...not just a small side project...
I wish you didn't stop posting here in the future! Anyway, good luck !
 

ju9iter

Newbie
Oct 29, 2019
35
14
Yes, but you have to do a bit of work.

Download the windows version, unzip and look for a folder called 'www'.
Rename this folder to 'app.nw' (without the quotes)
Now download RPGM for Mac (it's Mac, not MAC btw). Links to the various versions are here: https://f95zone.to/threads/rpg-maker-mv-engine-all-versions.32358/ For this game you need 1.6.1.
Unzip and look for an app called 'game'. Right click and choose Show package contents.
Go to /Contents/resources. There you'll find a folder called app.nw.
Delete that folder and put the renamed folder from the 2nd step in its place.
Optional: rename the app 'game' from step 4 to something more appropriate.

Now you have a Mac version.
For some reason, every time I try and open it the game never actually loads. Any idea why?
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
For some reason, every time I try and open it the game never actually loads. Any idea why?
Hard to tell. Instead of opening the app, you can try to open the executable itself. Right click on the app, show package contents and navigate to /Contents/MacOS. There you'll find a file called nwjs. Open it. Terminal should open and after that, the game should start. If it does not, the Terminal window might give a clue of what went wrong.
 

ju9iter

Newbie
Oct 29, 2019
35
14
Hard to tell. Instead of opening the app, you can try to open the executable itself. Right click on the app, show package contents and navigate to /Contents/MacOS. There you'll find a file called nwjs. Open it. Terminal should open and after that, the game should start. If it does not, the Terminal window might give a clue of what went wrong.
This is what the nwjs terminal spits out


TraceId::IsInvalid() const + 45327454


8 nwjs Framework 0x0000000101908777 ChromeMain + 5127


9 nwjs Framework 0x0000000101908c49 ChromeMain + 6361


10 nwjs Framework 0x000000010328b11d v8_inspector::V8StackTraceId::IsInvalid() const + 1862301


11 nwjs Framework 0x00000001049648f5 v8_inspector::V8StackTraceId::IsInvalid() const + 25821813


12 nwjs Framework 0x000000010328a994 v8_inspector::V8StackTraceId::IsInvalid() const + 1860372


13 nwjs Framework 0x000000010190742a ChromeMain + 186


14 nwjs 0x00000001018aade4 main + 404


15 libdyld.dylib 0x00007fff72dcecc9 start + 1


16 ??? 0x0000000000000001 0x0 + 1





[0404/141239.153938:ERROR:file_io.cc(89)] ReadExactly: expected 8, observed 0


[1512:45571:0404/141239.229804:ERROR:browser_gpu_channel_host_factory.cc(120)] Failed to launch GPU process.


Created new window in existing browser session.


logout


Saving session...


...copying shared history...


...saving history...truncating history files...


...completed.
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
This is what the nwjs terminal spits out


TraceId::IsInvalid() const + 45327454


8 nwjs Framework 0x0000000101908777 ChromeMain + 5127


9 nwjs Framework 0x0000000101908c49 ChromeMain + 6361


10 nwjs Framework 0x000000010328b11d v8_inspector::V8StackTraceId::IsInvalid() const + 1862301


11 nwjs Framework 0x00000001049648f5 v8_inspector::V8StackTraceId::IsInvalid() const + 25821813


12 nwjs Framework 0x000000010328a994 v8_inspector::V8StackTraceId::IsInvalid() const + 1860372


13 nwjs Framework 0x000000010190742a ChromeMain + 186


14 nwjs 0x00000001018aade4 main + 404


15 libdyld.dylib 0x00007fff72dcecc9 start + 1


16 ??? 0x0000000000000001 0x0 + 1





[0404/141239.153938:ERROR:file_io.cc(89)] ReadExactly: expected 8, observed 0


[1512:45571:0404/141239.229804:ERROR:browser_gpu_channel_host_factory.cc(120)] Failed to launch GPU process.


Created new window in existing browser session.


logout


Saving session...


...copying shared history...


...saving history...truncating history files...


...completed.
Never run across this error, so I can't really tell you anything specific.
Can you run other RPGM games, such as Town of Passion, or Yorna ? They use the same version of RPGM (1.6.1).
You can also try upgrading RPGM to version 1.6.2. and see if that works.
Also, when unzipping, you might want to use The Unarchiver instead of the default archive utility. The latter sometimes screws up the execute permissions of the executables.
 

Wisblade

Member
Jul 2, 2019
295
324
Did I missed something, or there isn't any new content since the last significant version, apart a handjob with the aunt?
At least the new engine works well, but for content, I've done the whole house several times and didn't find anything new...
 

asd4123

Newbie
Jul 4, 2018
43
26
Did I missed something, or there isn't any new content since the last significant version, apart a handjob with the aunt?
At least the new engine works well, but for content, I've done the whole house several times and didn't find anything new...
For 0.5.2, there's sex in the kitchen and Linda's room. There's also a titfuck in the bathroom.
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Thanks for the info mate, but I have troubles with savings. Getting error while the game is trying to create a save folder and write my saves. Thought it's about folder permission, but changing permissions and changing folders didn't help
I know the problem. Try this:
Instead of opening the app, right click it, show package contents, and go to /Contents/MacOS. Double click on nwjs. This will start Terminal, and subsequently, the game. But now you should be able to save.
This works for me on all RPGM games. You can even make an alias to the nwjs file, drag it out of the game itself and from then on use that to start the game.
 

ju9iter

Newbie
Oct 29, 2019
35
14
Never run across this error, so I can't really tell you anything specific.
Can you run other RPGM games, such as Town of Passion, or Yorna ? They use the same version of RPGM (1.6.1).
You can also try upgrading RPGM to version 1.6.2. and see if that works.
Also, when unzipping, you might want to use The Unarchiver instead of the default archive utility. The latter sometimes screws up the execute permissions of the executables.
I've tried running Zombie Retreat's mac version and that doesn't work for me either. But for some reason Treasure's of Nadia does? Really not sure what the difference would be. Thanks for your help though, really appreciate any ideas.
 
3.90 star(s) 101 Votes