I think the argument about "This game is not for you" could be applied here, but it's more of a "This game may never be for many" kind of thing. The game is taking the shape of a worship simulation of some sorts, and the story may be perceived a bland, but a worshiper may like those. The story is about a guy that's been thrown to work with beefy guys and it takes its narrative into his mind, which is a twisted and yet realistic touch. Julian is just a nerdy techy guy, that likes games and muscles. He "is not his type" and thinks down on himself in appearance, but that's what this goof doesn't get that others may be interested on him, at the point of bluntly saying "I can change you".
Now, the pacing, dear lord, we can all agree that's slow. The focus went directly to the animations and poses; the story is going somewhere, at least, but it's not even walking, it's more like waddling inch by inch. The characters now are a bit more explored, we can get a certain archetype of guy on each member of the team. Julian's dream is always Sarge, but Chuck is trying to be in the middle. Oscar was a good option before, but he stopped appearing, and in change Jack has been appearing more. I won't say this is getting Blackgate levels of dragging, because that one was fully copy and paste for months, and House of Beef's story is somewhat linear, which can be a good thing.
Over all, I always get like the update was short, but now are getting a bit longer, although with plenty of flavor text. I wish the updates could be a little bit longer on the material, both images and text, and I feel we need an action scene soon, so it can hook the audience. Also, I don't know if Braford reads us or not. I can only hope it gets better next month.