Silver

Regular
Donor
Aug 5, 2016
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This game for a while now has the best graphics of any other adult game that I know of. It wasn't always that way. It was a bit cartoony at first, but they put a lot of work in, and now it looks gorgeous. The screenshots on the main page look like they were taken at low resolution. The game can be a bit performance-heavy on the higher settings, so older systems need to reduce them a bit. It would be nice if there were some hi-res screens on the main page here.

Personally, I think the story is hilarious, and love all the different ways it can twist and turn depending on your choices, but to each his own.
If higher resolution screenshots are needed, feel free to use the ones I shared here. I can share more screenshots if OP is willing to update. I think even though the current story is terrible (for me), it has a huge potential compared to pre-rendered games, because the developer can manipulate the objects in the game with the script, and include as much as plots they want without drastically changing the game. In pre-rendered games you have to render each scene again if the story is changed. So it's interesting where this game is heading.
 

ssmatt

Member
Nov 26, 2017
304
161
227
If higher resolution screenshots are needed, feel free to use the ones I shared here. I can share more screenshots if OP is willing to update. I think even though the current story is terrible (for me), it has a huge potential compared to pre-rendered games, because the developer can manipulate the objects in the game with the script, and include as much as plots they want without drastically changing the game. In pre-rendered games you have to render each scene again if the story is changed. So it's interesting where this game is heading.
I agree. Also, if you don't like the main story, you should check out the custom ones. Another thing I really love about this game is that is has a pretty good community of custom story creators. I think there are almost 30 stories to date, and somebody on the forum just made a story "installer" that can one-click install them.
 
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p22

Active Member
Jun 21, 2017
844
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Story is hilarious in a good way. A lot of comedy and exadurated stereotipical characters. Which greatly sets the mood for this type of game.

Not terrible at all. Even disclaimer is hiarious.

But that is just my oppinion.

Regarding disclaimer, I suggest watching at least beggining of 1st episode of playthrough done by Game Society Pimps youtube channel. They read disclaimer in hillarious way. And playthrough itself is hillarious, so is good watch (with recent 0.14.4 version) and still ongoing (5-6 episodes done currently).
 

frankstallone

Member
Jul 27, 2019
286
573
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There have been several priority hotfixes since 15.4 was released. I'd expect a few more days wait. It sounds like they're hunting down a new bug too.
 

Semias09

New Member
Jun 29, 2019
3
2
33
Changelog House Party 0.15.4 (Stable Release)
Added a new “Combat Training” story
Added Combat Instructions to F1 screen
NPCs now have several new walking onset and avoidance animations
NPCs now more readily avoid one another and get out of each others way when they have a destination
Combat can no longer interrupt main dialogues unless the NPC is knocked out
Blocking now takes 1 energy
Running or continuous blocking now causes energy to regenerate at a slower rate
Adjusted the duration of the player’s attack moves and stun durations
Fixed an issue with translated background chatters not loading properly
Standardized and finalized combat moves, damage dealt, and energy requirements for them
“DoesNotFightBack” state now disallows the player to enter or exit combat mode
NPCs no longer fidget when they are holding an item (prevents clipping)
NPCs no longer play conversation animations when certain interactive items (that are marked internally) are being held (prevents clipping)
Fixed a navigation issue where Patrick could get permanently stuck on the couch (until warped)
Recalibrated the “drunk effect”. I.E. The player is no longer a lightweight
Fixed some issues with the speakers syncing up with each other.
Changed the way all voice acting is loaded. Should be faster and require less loading up front.
Fixed an issue where you could quick-save on game over
The Property, Personality, Roaming, State, and Value commands will not be flagged as ‘Cheated’ (i.e. will not disable Achievements) if they are used with the “list” subcommand. SEND US YOUR DEBUG INFO WITH PEACE OF MIND!
The CharInfo command will no longer flag the Player as ‘Cheated’ (i.e. will not disable Achievements). GIVE US YOUR DATAZ
You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue – Add event option will take floats into account
The GameMsg console command will no flag the Player as “Cheating” (i.e. will no longer disable Achievements)
Tweaks to Keychain itemfunctions to improve look of Keychain on Patrick’s manhood
When using the Values command with the “list” subcommand, the output of values will now be sorted alphabetically
The Charinfo console command will now also show what other characters can be seen by the specified/target character
In the Original Story: fixed an issue that could cause Patrick’s “private keychain” to be misaligned in some circumstances
In the Original Story: fixed an issue that could cause the entire Rachael-Patrick “Benedict Brahrnold” finale to break if the Player inspected Patrick’s “private keychain” before a Rachael dialogue appeared
In the Original Story: the Player can now drink the El Escorpion Mezcal
In the Original Story: Leah will now correctly react to the Player drinking any alcohol in front of her
In the Original Story: fixed an issue that could cause Frank to beat up the Player prematurely, had the Player drank the Tampered Rum near him. Frank will now approach the Player to enjoy the rectal festivities
In the Original Story: fixed an issue that could cause Leah to beat up the Player prematurely, had the Player drank the Tampered Rum near her. Leah will now approach the Player to enjoy the rectal festivities
In the Original Story: tweaked the behavior of Derek stepping in to stop Frank from beating up the Player, if the Player unlocked Derek’s “Combat Perk” during The Muse: Derek will not step in if the Player has initiated content which occupies Derek, and Derek will not stop Running at inopportune times due to his “Combat Perk” dialogue
In the Original Story: drinking the contents of the flask (after Rachael has filled it for you) now incurs the same benefits and repercussions as drinking any other alcohol
In the Original Story: drinking Natty Lites will now have a minor effect on the Player’s “Sensitivity”, to give them another reason to be drank during the “Training Day” opportunity vs. the other alcoholic items in the game
In the Original Story: drinking the Merlot will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
In the Original Story: drinking the Chardonnay will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
In the Original Story: completely overhauled the logic that awards the “Duck N’ Weave” Achievement. It is still earned in essentially the same way, but cannot be circumvented as easily, and does not arbitrarily lock out earning the Achievement during specific NPC fights
In the Original Story: minor cleanup of Ashley and Vickie’s behaviors during and after the “Sibling Warfare” finale
In the Original Story: fixed an issue that could cause Leah’s Roaming to be permanently off as part of the events leading up to “Screw Like a Bee…”
In the Original Story: fixed an issue that would allow Rachael to use normal dialogue/greetings to the Player while in VR at certain times
In the Original Story: fixed an issue that could cause Patrick/Rachael’s “Benedict Brahrnold” finale behaviors to break if the Player had saved in the middle of Patrick’s oral scene
In the Original Story: slight tweaks to timing of Keychain/HangingKeys itemfunctions to improve look of Keychain/HangingKeys on Patrick’s manhood
A Vickie vixen Valentine: added a response for Vickie that will have her step aside, should the Player somehow get stuck behind her while she is in Madison’s closet or Ashley’s bedroom
Date Night With Brittney: fixed an issue that could cause redundant thought bubbles to appear when walking away from Patrick after speaking to him for the first time
A Vickie vixen Valentine: fixed an issue that could cause duplicate door open events to occur when opening the door to Ashley’s room/Spare Room
In the Original Story: Frank will no longer help Katherine with the downstairs locked door if he is Occupied with something else that is critical and Player-driven
Date Night With Brittney: fixed an issue that was causing Opportunity icons to be blank


 
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Aiden

Active Member
Oct 1, 2016
558
337
323
Hi, girls in this game are only for MC or other guys have some fun also?
I dont know about the other guys but you could use the console if its not the case ^^

Off topic, but everytime i go near the study room i hear some hissing that looks like its coming from a snake , is there any snakes in the game now ? :'(
 

coood

Newbie
Jun 25, 2017
46
9
105
I dont know about the other guys but you could use the console if its not the case ^^

Off topic, but everytime i go near the study room i hear some hissing that looks like its coming from a snake , is there any snakes in the game now ? :'(
Console? :unsure:
 
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