Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.
Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.
One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).
Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).
Textures scanned by the mod
have to be in the following format:
DDS (DXT5) - no mipmaps - flipped vertically. Again, this
does not replace already existing custom textures but rather
adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.
I've updated the download link in my other post above, grab it from there or
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.
Cheers,
DCF