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How much do you (dis)like lewd games made in RPGM?

Would you and do you play RPG Maker games?

  • No, never in a million years! I hate them all! They all suck!

    Votes: 11 6.6%
  • Usually not... I tend to skip and/or block the [RPGM] tag/prefix.

    Votes: 18 10.8%
  • Once in a blue moon, and only if the game is *really* good!

    Votes: 43 25.9%
  • I'll usually give them a chance more often than not.

    Votes: 53 31.9%
  • I prefer RPGM games and actively look for them.

    Votes: 38 22.9%
  • I play *exclusively* RPGM titles! They're my favorite.

    Votes: 3 1.8%

  • Total voters
    166

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,415
6,139
So this seems like a good place to ask, but for the people who have problems with RPGM, would a screenshot like this assuage some of the most common worries people have with the engine? Trying to get a read because I've never had an issue with RPGM games.
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C.M.Cas

Dungeon Master
Game Developer
Mar 18, 2018
482
650
If it's to choose, I prefer RPGM games. I like taking active role of the character and have the option to explore and take things on my own peace. Renpy is always vn that most of the time the only interaction is clicking in a choice. Both are cool, but each style is for the likes of different ppl.

Some ppl already said that, but I'll repeat: No matter the engine, good games will be played.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
710
1,753
So this seems like a good place to ask, but for the people who have problems with RPGM, would a screenshot like this assuage some of the most common worries people have with the engine? Trying to get a read because I've never had an issue with RPGM games.
No. It shows that you (presumably?) are trying to do extra work on the UX, it doesn't show how successful you are; it can't. You won't be able to show your text rollback system—or even the basic fact that you have any—with a static screenshot.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,415
6,139
No. It shows that you (presumably?) are trying to do extra work on the UX, it doesn't show how successful you are; it can't. You won't be able to show your text rollback system—or even the basic fact that you have any—with a static screenshot.
Good point, and that's what I was looking for, an unfiltered opinion. Felt like this was the best place to get it. I was banking on the bottom left control map giving some visual cues, but I guess that isn't enough. Thanks my man!
(And I've never seen a RPGM MV game with text rollback. Do you know of one?)
 

MarshmallowCasserole

Active Member
Jun 7, 2018
710
1,753
Good point, and that's what I was looking for, an unfiltered opinion. Felt like this was the best place to get it. I was banking on the bottom left control map giving some visual cues, but I guess that isn't enough. Thanks my man!
Well, I should say such screenshot shows at least intent to polish, and it is undeniably important. So it's not worthless, and it will give an edge to the game in my eyes.

Control hints are nice... for the first 10 minutes of gameplay. After that, they're just eating precious screen space.

(And I've never seen a RPGM MV game with text rollback. Do you know of one?)
No. Which is the reason I say it's a bad engine. There's no way every single dev is just bad and doesn't care about QOL. ThE eNgInE Is NoT tHe PrOBleM! Yeah, right.
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,415
6,139
Control hints are nice... for the first 10 minutes of gameplay. After that, they're just eating precious screen space.
Thankfully I had the foresight to make them toggleable :ROFLMAO:
No. Which is the reason I say it's a bad engine. There's no way every single dev is just bad and doesn't care about QOL. ThE eNgInE Is NoT tHe PrOBleM! Yeah, right.
I have a text backlog. It's not rollback, but I don't actually see the need for rollback in a game that only has a few important choices, instead of many smaller ones.

Once again, thanks for the input. I think hearing the opinions of both those who like and dislike the engine is important, so I can try and avoid common pitfalls that I may not have thought of.
 
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MarshmallowCasserole

Active Member
Jun 7, 2018
710
1,753
I have a text backlog. It's not rollback, but I don't actually see the need for rollback in a game that only has a few important choices, instead of many smaller ones.
Rollback isn't primarily about making different choices. Well, it's handy when this functionality is included, but a good autosave system can replace that. Rollback is a QOL feature for ease of (re) reading/viewing scenes. If the text log can't be brought up mid-dialogue, it's not even remotely a substitute.

Anyway, it was just one example of a feature that's hard to convey with a static screenshot, is all.
 
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Oct 26, 2024
117
88
The only downside to RPGM games for me is that the majority of them run like shit on my PC. Either severe lag, or even if they're running well then it turns my PC into a jet engine and often the PC has to shut itself down.

I don't really care what engine a game is made on, just as long as I can run it without it trying to destroy my PC which I bought back in the times of ancient Greece.
 

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
957
2,089
No. Which is the reason I say it's a bad engine. There's no way every single dev is just bad and doesn't care about QOL. ThE eNgInE Is NoT tHe PrOBleM! Yeah, right.
The engine is just a tool. A programmer with JavaScript knowledge can get it to do pretty much anything. The reason most RPGM games aren't fun is mostly due to flawed design, it's not even the stock graphics (Undertale looks even worse than most RPGM games, yet people love it and it sold a shitload of copies).
 

MarshmallowCasserole

Active Member
Jun 7, 2018
710
1,753
The engine is just a tool. A programmer with JavaScript knowledge can get it to do pretty much anything. The reason most RPGM games aren't fun is mostly due to flawed design, it's not even the stock graphics (Undertale looks even worse than most RPGM games, yet people love it and it sold a shitload of copies).
An engine is a tool alright. And some tools are just plain better at making games than others. That's the whole reason multiple game engines exist and continue releasing new (read: better) versions.
 

bethrezen0

Member
Jan 27, 2022
208
305
it's not even the stock graphics (Undertale looks even worse than most RPGM games, yet people love it and it sold a shitload of copies).
It is stock graphics too though, as visual design is important. Undertale might look like shit, but it is not worse. UT has visual fidelity, and it has its own unique style, while a typical RPGM game has neither, using stock assets that is chibi anime stuff while showing DAZ renders. Also newer RPGMs RTP just looks especially shit.
 
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Goeffel

Member
Sep 10, 2022
310
186
[...] the people who have problems with RPGM, would a screenshot like this assuage some of the most common worries people have with the engine? [...]
I do not generally have a problem with rpgm games, but a screenshot like this makes me hesitate, would need to read reviews or ask in thread if game can properly be played by gamepad.
I strongly dislike to control by keyboard.

asfdr.jpg
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,415
6,139
I do not generally have a problem with rpgm games, but a screenshot like this makes me hesitate, would need to read reviews or ask in thread if game can properly be played by gamepad.
I strongly dislike to control by keyboard.
So, not specific to RPGM, but there are programs like DS4Windows, Xpadder, AntimicroX, Input Mapper, etc that completely solve this issue.
 

Death Panda

Member
May 8, 2023
220
446
It is stock graphics too though, as visual design is important. Undertale might look like shit, but it is not worse. UT has visual fidelity, and it has its own unique style, while a typical RPGM game has neither, using stock assets that is chibi anime stuff while showing DAZ renders. Also newer RPGMs RTP just looks especially shit.
That's true, visual consistency is one of the first victims in most RPGM games.
This is completely false because the overwhelming majority of RPGmaker games do not use stock assets while it is other engines that tend to be more popular with developers who want to make asset flip-type games. But okay.
 

bethrezen0

Member
Jan 27, 2022
208
305
This is completely false because the overwhelming majority of RPGmaker games do not use stock assets while it is other engines that tend to be more popular with developers who want to make asset flip-type games. But okay.
While asset flips(on mainly unity) are a problem too, RPGM has plenty of stock asset games too. Not even Steam like Crimson tells, this site. First page of "latest updates", i already can see built-in RPGM RTP.

Other engines don't even have anything like that built-in like RPGM does. The most popular Unity asset flips are basically a selling of an showcase demos of content packs as a game, asset packs sold on Unity stores. There used to be an influx of those on Steam quite some time ago. Those aren't even games, and it's it's clearly an actual cashgrab scam. As different people there sold "games" that are 100% identically similar to each other. This is what an Asset-flip is.

Anyways, it dosen't matter for the consumer. Who cares who produces more shit ? There are a lot of shit on RPGM, if Unity or UE somewhere has even more shit, it dosen't make it better.
 
Last edited:

DrMorningwood

Newbie
Game Developer
Apr 18, 2021
33
63
There's a lot of tolerance for low effort crap people will tolerate if there's a sex animation at the end, RPGMaker is a good choice if you don't want to try very hard when it comes to the actual game, like other people have mentioned, you don't even need to asset flip most of the time and just use the template/built-in ones.

If you don't want to actually make a game then you'll get more appeal by just drawing a comic or a book, honestly.