I REALLY like the art direction. Having a consistent art style across monsters is a rare trait in H games; having a consistently GOOD art style is... well, I'm pretty sure unicorns are more common. Very unique, with unexpected breadth; skinny little oni planks and 乇乂丅尺卂 丅卄工匚匚 plague elves and everything in between was just a real pleasure to experience after far too many games that have a super varied art style with a lot of crap art dragging down the really good ones.
The writing was generally good too, I admit I wasn't super blown away by most of the sex scenes (some were pretty good though!) but the core writing was excellent and at times outright poetic - definitely has a taste of talent there! I liked the focus on emotions and description, it definitely helped to make the characters feel more like people than sex dolls. Some of the moments, especially with the high elf and plague elf, really made me happy to read/see. I also liked the goddess a lot, she's cute and has just the right amount of goof without turning into a joke character entirely.
The combat system is pretty basic, which is fine, but it would be nice to have a little more feedback on what I'm doing - no damage display? - and it didn't seem to be super balanced. Most enemies you literally can't lose to unless you try, which is fine, I don't really mind a game being easy, but then other enemies are either (seemingly randomly?) inordinately difficult or have incredible healing that makes them ridiculously difficult to put down. I think it'd be nice to have a little more even of a difficulty curve in general.
Also, the sex magic seems profoundly worthless; doing 1 lust damage to enemies with 14+ max lust is beyond meaningless when you can lewd them for free for winning anyways. Hell, even the 4 lust enemies are much faster and easier to take down with the normal sword. So that seems like something that could use some tuning.
Otherwise; more Plague Elf pls, I've got a powerful thirst for some hot chocolate with marshmallows.