If you're looking for advice on
You must be registered to see the links
and how it can be used with navigation maps...
this thread talks about it a bit and I created
a sample project which shows how to use a simple map in RenPy.
The implementation is that you take your base map and cut out images from it as hotspots. You save those images of just one building with a transparent background (anything that isn't transparent is clickable) and then use that as your "idle" image. You can save a 2nd copy of the same image and alter it somehow to use as a "hover" image. Hover images are used to highlight that you've moved your mouse over something that is clickable... so you can change it's color or put a border around it or anything else you can think up. Each map usually has one base image and 2 idle+hover images per clickable zone. So a map with 5 clickable buildings is going to need 11 images.
Obviously, to cut out sections of the image and create those transparent idle/hover images you'll need to use a graphics editor like Photoshop or
You must be registered to see the links
.
However, if you're asking "how do I create a cityscape picture?". Well, that's not really a programming thing. It's just a picture and that picture can be created in any way. Maybe just google search "
You must be registered to see the links
", "
You must be registered to see the links
" or "
You must be registered to see the links
". I've seen people use SimCity or Cities Skylines screenshots. There are also a lot of free image sites that offer isometric 3d city buildings for download. I think the last time I messed around with images like this, I used
You must be registered to see the links
(see
You must be registered to see the links
). If I were creating a medieval world, I might even "borrow" screenshots from the game
You must be registered to see the links
. It really depends on your game and art style.
Alternatively, you could always go to the
Recruitment and Services forum here on F95 and commission someone to create a map for you.