Development update #173 | Chapter 7
Hello everyone!
First of all, I want to welcome new patrons and followers! There are more than 700 of you already! That's insane, thank you so much! I really appreciate your support. Thanks to you, this game is possible and you give me the drive and inspiration to keep going, especially in such incredibly tough circumstances I live in.
I hope everyone who’s played the new update enjoyed it! Feel free to share your thoughts in the comments. I’ve read some reviews already, and it’s been a joy to hear your feedback. After the release, I took a short break. Barely a week, before diving into something I’d been putting off forever: PC maintenance. I started by getting a new SSD dedicated to the game’s needs. Those who’ve been with me for a while might recall I reorganized my files and libraries over a year ago. Heck, I probably do this every year… Last time, I replaced my outdated system drive, but game files were still scattered, and the system drive was clogged. My main 3D library was on a mediocre HDD, and my Windows system, unreinstalled for over five years, lol... was running terribly, causing constant issues. I didn’t dare touch anything until the update was done, fearing I’d break or lose something critical.
First, I disassembled and serviced my PC, then spent a ton of time reorganizing and transferring 3D libraries, game files, and everything tied to development. I wanted a clean Windows install, which meant formatting the drive and wiping programs, temp files, etc. I use about 10–15 core programs, but I have a ton of others, so I audited and exported everything necessary to avoid losing data. Preserving settings, presets, and manual configurations was crucial, as they’re easily lost during reinstalls. I backed up everything important, reinstalled Windows, and have been tweaking it for over a week. Most key programs are set up, but I’ve had to manually reconfigure a lot, like DAZ settings, presets and scripts I use a lot, Adobe programs, plugins, and more. The transfer wasn’t as smooth as I’d hoped, but it’s fine. I’ll polish it over time, and the system’s already running faster and more stable. I’m still working on the library reorganization. It’s an endless task, but I have ideas to streamline my workflow and speed things up. Tho I did end up loosing some presets after all...
As for the next update’s development, I want to finish sorting my PC first, then I’ll dive in. I plan to start scripting the first scenes this week, with some drafts already in hand. This update will likely be the toughest yet, as I aim to pack in a lot of events. I’m not sure how big it’ll be or how many lewd scenes I can fit in, but as you can guess, we’re nearing a pivotal moment in the story. It’ll be heavy on plot and less focused on the girls, though we’ll see how it goes. The next chapter will be the final one for the first book, set to release as a complete game on Steam. And yes, chapters renumbering setting in from this moment. The next update will be named as Chapter 7. Which makes previous one Chapter 6 (Chapter 2, Part Three before). I already mentioned this several times, but I'll repeat this for new people. Each "part" becomes a separate chapter. I also mentioned some rework that I'll have to do before the release(a small one, mostly animations from intro and some static renders) and rewriting previous script files to prepare them for translations. I'll try to work on this in parallel with the new update since it's a big amount of work.
In the near future, I’ll finally get the Steam page up and running, starting preparations next month. I’ll also post new polls in the next week or two: wallpapers, special renders, and a new game cosmetic poll. We’ll likely pick outfits for Riley in this update, plus a few other girls. I’m also planning an active series of cross-promos starting in August. Just so you know you'll be getting more emails from me. I kindly ask for your understanding. That's marketing and I always try to pick the high quality games for you.
Once again, thank you all for your support, reviews, and for playing my game. I’m thrilled that my story resonates with so many of you. More and better things ahead!
P.S. since there are a lot of new patrons on high-tiers, don't forget you can add your name to the credits
You must be registered to see the links
(for $15 patrons) and suggest special render ideas
You must be registered to see the links
(for $30 patrons).
Have a great week and take care!
mr.moonmi