1. The % chance of making noise is 20% outdoors and 30% in houses. If you regularly make noise, it's because you're either unlucky or you're using a mood that changes the game and influences this calculation. You can use the food and drinks that are not used to feed the survivors of your base to heal yourself. There is an NPC who can craft potions if you find her.As of right now because of the grind I will not be playing anymore and I havent even gotten the first scene with the zombie. Everything you do in the game has a high likely hood of attracting a zombie from noise. The character max starting can take on 2 per day because of health. You only get 2 wood per tree you cut so max in a day I could maybe get 4 wood. The most basic weapon costs 5 wood let alone upgrades you have to do to get scenes. its disappointing because I can see this could be a good game. As of right now i genuinely feel like I would have to play the game for hours to get any kind of progress.
Simple changes that would improve the game greatly:
1. Change it to where you dont make noise when searching for materials there is already zombies in the building that I avoided. Now all of a sudden one spawns on me out of thing air.
2. I would get rid of all the pot holes in the street really makes traveling annoying. You can keep the cosmetic ones just the ones that interrupt movement you already have to avoid the zombies.
3. Increase the amount wood gained from trees.
2. Damage in the road is a help to flee from zombies. You can avoid them by passing by but the zombies will go straight for them and then go around them.
3. Trees in the area around the base give between 1 and 3 but those in other areas give more. All gathering points give more resources in other areas.
4. To unlock the content with the zombie giirl 01, you have to help Elisabeth who is in the farm that is in your base. You will have a tool that allows you to open broken doors and therefore you will be able to visit all the houses around your base (you will find another tool to use on the zombie girl 01). Then just follow her walkthrough to unlock all her content and the 2nd zombie girl.
5. - In the wild, you can collect apples, cherries, oranges, berries, mushrooms (there are 2 colors), and fish if you find what is missing to make the fishing rod. Water can also be collected from behind your house with the water bucket (or pump if this has been upgraded).
- When zombies leave a region, it is at 0 danger and sometimes there is a corpse left that has not yet become a zombie. You can search the backpack for wood, stone, fabric, metal, and rope (1/5 chance).
- In houses, the probability of getting an item is different because you can get food, drinks, metal, or ropes in each point.
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