- Mar 2, 2017
- 435
- 2,435
That's because it uses IL2CPP instead of mono. It turns the managed folder into a single C++ compiled dll called GameAssembly.dll. Things like standard BepInEx won't work, you need to move the the il2cpp branch. Unfortunately this unity version is a little to new atm so you have to wait for them to generate dependencies for it which could be a long wait. I was asking about these kind of unity games a while back so I could tinker with them.