- Nov 22, 2018
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I've found where the unbaked source is. It's in the "sprite" section.but all textures are baked already. Your video is strange. It's like it's not censored original textures.
I've found where the unbaked source is. It's in the "sprite" section.but all textures are baked already. Your video is strange. It's like it's not censored original textures.
as you knew that "コピー" means "copy". it's a backup image. strange. It's not baked. may be dev missed that erase it. but there is no head(?).I've found where the unbaked source is. It's in the "sprite" section.
Also found one in "mesh".as you knew that "コピー" means "copy". it's a backup image. strange. It's not baked. may be dev missed that erase it. but there is no head(?).
HERO!This is a demosaic MOD for HACHINA ~Ghost Story~You must be registered to see the links
The author of the third scene has completed the repair. So it has also been corrected.
Several other scenes are also demosaic completed.
Someone said they wanted the scene with breasts, so I only modified the parts with the same texture.
This should be the final version.
Thanks to kumarin for helping me solve the problem of duplicate images and organize the content.
Use bepinex_x86_5.4.22 and then put this mod
Press F12 to toggle transparency effect
I just discovered that I used the wrong Texture_Replacer version, and that version of MD5 will not be able to catch it.
If pressing F12 does not switch the effect of scenes 4 and 12, you need to download it again.
1. First download BepInEx_x86_5.4.22.0.zipYou must be registered to see the links
2. Unzip BepInEx_x86_5.4.22.0.zip and place it in the game root directory
3. Execute the game once to let BepInEx generate \BepInEx\plugins
4. Close the game and unzip HCN_boobs_uncen_plugins.zip into \BepInEx\plugins
5. done. You can start the game.
Help me again pls. I got a black screen when I put BepInEx x86 into the game folder. (I tried using BepInEx x64, but it didn't create a plugins folder.) Another way i tried to edit Assembly-CSharp.dll with dnspy, but it could not be saved.I am not skilled in programming.
sorry man i found it too but i'm using UAS for first time and i didn't understand how to delete the file or edit it.So i opened UAS and it was indeed named "commandBuffer/mosaic"
I deleted it and it works haha, thank you
AssetStudio is not for edit. usesorry man i found it too but i'm using UAS for first time and i didn't understand how to delete the file or edit it.
Could you guide me ? this is what i found for amu chan developer, what i have to do next ? View attachment 3073777
hmm i'll try but i could't find the file with UABEA, can you help me ?AssetStudio is not for edit. useYou must be registered to see the linksor similar tools.
according your screen-shot, PathID is 194?hmm i'll try but i could't find the file with UABEA, can you help me ?
Edit : idk why i can't find the same file with same path ID when using UABEA or the same file name
Precisely as kumarin stated, UAS is just for asset browsing and revealing true names of shaders.sorry man i found it too but i'm using UAS for first time and i didn't understand how to delete the file or edit it.
Could you guide me ? this is what i found for amu chan developer, what i have to do next ?
and then what i should do ?Precisely as kumarin stated, UAS is just for asset browsing and revealing true names of shaders.
Right click on the shader and select, "show original file", this should open a folder with the correct asset highlighted.
Open that asset with UABE, then locate the same pathID.
As you said,and then what i should do ?
delete the file or edit it.
Officially, doubt it.There is no offcial files for "Ecchi & Craft" uncensor,right?..univeral uncensor plugin for it never worked for me.
Generally older games will work fine withConfused by Bepinex installing,it never works -_-
IL2CPP games always have a "GameAssembly.dll" besides the executable.Generally older games will work fine withYou must be registered to see the links.
But a lot of newer games will require usingYou must be registered to see the links, or aYou must be registered to see the links.
Need to figure out what game type you have first.
x86, or x64? Sometimes easy to tell if the game folder contains "UnityCrashHandler64" < x64
Does the file structure have mono? Use the mono build
Or do you see IL2CPP
A lot of the latest IL2CPP games will need the latest nightly build found from the main github page
Also need to verify the plugin you are trying to use is working with the version of Bepinex. This is the worst part.
Kumarin has made a thread dedicated to keeping universal demosaics working.
There you will find a demosaic for IL2CPP games.
That game is not made with unity.RJ114345
It is not created by unity。In fact,I don't even know what engine it used.Request help anyway.
以下のライブラリおよびデータを使用させていただきました。
( I used the following libraries and data. )
描画ライブラリ( drawing library ) : Irrlicht Engine
You must be registered to see the links
物理演算ライブラリ( Physics library ) : Bullet Physics Library
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音声圧縮展開ライブラリ( Audio compression and expansion library ) : Ogg Vorbis
You must be registered to see the links
サウンド素材 : ザ・マッチメイカァズ
( Sound material: The Matchmakers )
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