To tell you the truth I never understood the developers who feel "stolen" when someone pirate their links. As far as I've seen, my games are still on my hard drive even after someone download a "pirate" version, so there's nothing to worry about
. Also, the assets I use are stolen from Koikatu, so I'm an "outlaw" as well.
When I started at Patreon, Mastercard still did not dictate rules there, so we had a lot more freedom (for example, with incest content, or leaving adult content out of paywalls). At this time people could download my games in my Patreon even without paying anything. Of course, I gave bonuses for the higher tiers, usually in the form of early acess, which would expire after about two weeks. But after it expired, the link was there for anyone. So I don't have many reasons to be discouraged with "piracy" when I made the links available to everyone before.
And as you said, "piracy" is not incompatible with Patreon. I totally rely on "piracy" for people to get to know my games, since I spend exactly 0 minutes a month doing "marketing" for them. I want to dedicate my time doing what I like and if people like the results, they can tell their friends or give me a big mac a month, or if they don't feel like this just pirate the game since what I get is enough for me to pay the bills.