[updated for r30]
hunt and snare is a lot of goddamn walking until it isn't.
that statement is a little more nuanced than a first glance might suggest -- i do like this game, after all, and have been following it for a few years now. that said, its pacing is complete dogshit, and presents the game's biggest weakness.
the main island, skiia, is enormous; so big that you can comfortably toggle autorun, go to another room to brood or whatever, and return to find yourself not even halfway to your destination. and you had better get used to walking everywhere, because you can't just sail to the nearest coastline, captain, that unreleased feature has been in-dev for time immemorial. hope you can survive on just a single fast travel point.
walking places is incredibly unsexy gameplay. sure, the game tries to spice it up a bit: tranquilizing various furries and thereafter swapping fluids with them is the second most prominent gameplay mechanic behind holding down shift and W at the same time, and it's done passively via exploration. this plus looting for cash, clothes, and piercings sounds like it would make for a refreshing, original 3d RPG, but the sheer amount of walking and walking and walking very nearly collapses the whole game.
thankfully, hunt and snare has a few things going for it that juuust manage to tip the scales in its favor. for one, the writing is solid, presenting unique worldbuilding (read: it would work outside of porn) and some likeable dialogue. it's well-edited for an h-game, and exhausting the characters' dialogue trees just for its own sake is usually worth your time even if there's no scene at the end of it. on top of that, the background lore is intriguing without revealing too much -- key to good worldbuilding, in my opinion.
the premise is something like this: you're a hunter, and you hunt feral furries who live in the woods, because they can reproduce and sentient ones can't. doping them up with the literal blood of God makes them sentient and allows you to introduce them into polite society, clothing optional. simple, except several encounters imply that maybe God isn't so much God as he is perhaps a demigod, or minor god, or demiurge, or whatever. interesting stuff!
speaking of the writing, it shines in the scripted h-scenes, which are bar none the best part of the game. while most fuckable characters have a preference for poon or peen, the selection is pretty balanced, so you don't have to sacrifice yourautogynephilia preferences for the sake of more options. the randomly-generated scenes with your formerly-roofied hoes are less stellar, but the sheer variety of poses keeps things fresh throughout the game, even if there's no cum at all outside of the narrative telling you someone came.
besides the sex itself, the piercing system does a phenomenal job at sexing up the game, and is possibly my favorite feature in any porn game ever. the sheer variety is fantastic: you can pierce tits, genitalia, brows, noses, ears, everything. there're at least 20 slots for piercings alone and tons of them to find out in the world. it almost entirely makes up for the lackluster early-game clothing options, which are limited to pirate stuff and lingerie, because this is game where you own a boat and have sex a lot.
the high notes fall a little flat due to the character models, sadly. the character creator in particular is in desperate need of more sliders a la modded skyrim's CBBE; it is very difficult to make anything other than generically attractive skinny-waist girls and generically attractive twinks. since my type is "built like a fridge," this means a few docked points. adding on the too-big heads, the vacant stares, and the always-hanging-open mouths; the sex sometimes becomes a little stilted, like smushing barbies against each other.
so, the game sounds like a good idea on paper, but it's torpedoed by geologically slow gameplay and poor customization, right? WRONG.
well, half wrong. the thing is, the game has a whole second island beyond skiia, where all of these problems completely melt away.
the walking? fixed. kizan is half the size of skiia but with about the same amount of loot and environments, so you get all the exploring at a reasonable pace. also, there's better fast travel now. the meh clothing? boom, gone. it's all tribal shit here: everyone's wearing sexy toga thingies that do absolutely nothing to cover the goods. the character models? eh, still weird and doll-like, but i'm a scalie before i'm a furry, and the whole goddamn jungle is full of lizard people. it's a win in my book. on top of that, it's gorgeous, and puts skiia's open plains to shame with its dense rainforests and sweet fantasy water-wall.
this all brings me back to my point. hunt and snare is walking until it isn't, and the second island represents both a literal and figurative interpretation of that one-liner. on the literal side, it cuts out all the walking, and on the figurative side, it shows that the devs (dev? singular?) have realized that their initial plan for furry Skyrim with sex was too ambitious and tried to scale the game down to a reasonable size. hopefully, this means that future additions to hunt and snare will follow this philosophy of a small, dense open world instead of a sprawling, barren one. lord knows the world needs a good 3D furry RPG that can run on a laptop. carnal instinct doesn't count.
in the meantime, if you decide to try this game out, i highly recommend you install Tabby's excellent I don't have time for this mod and rebind autorun from numlock to middle mouse.
hunt and snare is a lot of goddamn walking until it isn't.
that statement is a little more nuanced than a first glance might suggest -- i do like this game, after all, and have been following it for a few years now. that said, its pacing is complete dogshit, and presents the game's biggest weakness.
the main island, skiia, is enormous; so big that you can comfortably toggle autorun, go to another room to brood or whatever, and return to find yourself not even halfway to your destination. and you had better get used to walking everywhere, because you can't just sail to the nearest coastline, captain, that unreleased feature has been in-dev for time immemorial. hope you can survive on just a single fast travel point.
walking places is incredibly unsexy gameplay. sure, the game tries to spice it up a bit: tranquilizing various furries and thereafter swapping fluids with them is the second most prominent gameplay mechanic behind holding down shift and W at the same time, and it's done passively via exploration. this plus looting for cash, clothes, and piercings sounds like it would make for a refreshing, original 3d RPG, but the sheer amount of walking and walking and walking very nearly collapses the whole game.
thankfully, hunt and snare has a few things going for it that juuust manage to tip the scales in its favor. for one, the writing is solid, presenting unique worldbuilding (read: it would work outside of porn) and some likeable dialogue. it's well-edited for an h-game, and exhausting the characters' dialogue trees just for its own sake is usually worth your time even if there's no scene at the end of it. on top of that, the background lore is intriguing without revealing too much -- key to good worldbuilding, in my opinion.
the premise is something like this: you're a hunter, and you hunt feral furries who live in the woods, because they can reproduce and sentient ones can't. doping them up with the literal blood of God makes them sentient and allows you to introduce them into polite society, clothing optional. simple, except several encounters imply that maybe God isn't so much God as he is perhaps a demigod, or minor god, or demiurge, or whatever. interesting stuff!
speaking of the writing, it shines in the scripted h-scenes, which are bar none the best part of the game. while most fuckable characters have a preference for poon or peen, the selection is pretty balanced, so you don't have to sacrifice your
besides the sex itself, the piercing system does a phenomenal job at sexing up the game, and is possibly my favorite feature in any porn game ever. the sheer variety is fantastic: you can pierce tits, genitalia, brows, noses, ears, everything. there're at least 20 slots for piercings alone and tons of them to find out in the world. it almost entirely makes up for the lackluster early-game clothing options, which are limited to pirate stuff and lingerie, because this is game where you own a boat and have sex a lot.
the high notes fall a little flat due to the character models, sadly. the character creator in particular is in desperate need of more sliders a la modded skyrim's CBBE; it is very difficult to make anything other than generically attractive skinny-waist girls and generically attractive twinks. since my type is "built like a fridge," this means a few docked points. adding on the too-big heads, the vacant stares, and the always-hanging-open mouths; the sex sometimes becomes a little stilted, like smushing barbies against each other.
so, the game sounds like a good idea on paper, but it's torpedoed by geologically slow gameplay and poor customization, right? WRONG.
well, half wrong. the thing is, the game has a whole second island beyond skiia, where all of these problems completely melt away.
the walking? fixed. kizan is half the size of skiia but with about the same amount of loot and environments, so you get all the exploring at a reasonable pace. also, there's better fast travel now. the meh clothing? boom, gone. it's all tribal shit here: everyone's wearing sexy toga thingies that do absolutely nothing to cover the goods. the character models? eh, still weird and doll-like, but i'm a scalie before i'm a furry, and the whole goddamn jungle is full of lizard people. it's a win in my book. on top of that, it's gorgeous, and puts skiia's open plains to shame with its dense rainforests and sweet fantasy water-wall.
this all brings me back to my point. hunt and snare is walking until it isn't, and the second island represents both a literal and figurative interpretation of that one-liner. on the literal side, it cuts out all the walking, and on the figurative side, it shows that the devs (dev? singular?) have realized that their initial plan for furry Skyrim with sex was too ambitious and tried to scale the game down to a reasonable size. hopefully, this means that future additions to hunt and snare will follow this philosophy of a small, dense open world instead of a sprawling, barren one. lord knows the world needs a good 3D furry RPG that can run on a laptop. carnal instinct doesn't count.
in the meantime, if you decide to try this game out, i highly recommend you install Tabby's excellent I don't have time for this mod and rebind autorun from numlock to middle mouse.