I'll never understand the desire to dedicate so much time and energy to premature endings.
I get it, people want the unga bunga big booby content - it's so big they can't walk is a bit much for me, but the people funding the game know what they're here for - but I just cannot fathom pushing for that to take precedence over completing the actual main game and seeing where the primary narrative goes. If all of these endings were being added retroactively to a finished game as bonus content, fun little what ifs for players to enjoy going back and playing again, I'd have no issue with them, but the fact that there's no end in sight and we're still only getting content for side branches that have nothing to do with the main story infuriates me.
Perhaps the most egregious example is the one in Endowed where you can take the mafia's money and go back home. You've only just started the game and learned what its premise is going to be, and already you're going back home and spending time with two girls who have barely existed at all in the main narrative. Like, why? We haven't had any chance to even get to know them yet in the story, and we've got an ending dedicated to them? That's ridiculous.
If EUG was just doing small snapshots of alternate timelines where your choices end the story early, one little scene showing that future and then back to the title screen, I wouldn't mind it that much. That doesn't take too much time away from developing the main game. But for the frankly absurd cycles we're already seeing to be compounded by non-canon branch content - most of these endings have multiple endings in and of themselves! - is just so frustrating. Please, for the love of God, keep the story going! There is no point to playing if there's no story to follow!