RPGM I Fell in Love with the Demon Queen... But Now I have to Share Her??! [v0.2.0a] [MTL_Enjoyer]

4.40 star(s) 8 Votes

DizZert

Newbie
Apr 5, 2019
20
9
This is one of my favorite game mechanics, the one where you're told something is happening but it's up to you to find out where. There are lots of ways of showing it, like Kegani Labs and Fujino (among others I can't remember) do in their games. The ones I remember from other games are:
  • An avatar of the girl to the side of the screen (or inside a menu) showing or at least hinting at the action taking place.
  • Internal views of her mouth/pussy/ass showing her being penetrated (this is my personal favorite).
  • Animated thumbnails of the outside of her main "areas" that, like the internal view, show any activity taking place, like her breasts being groped for example.
  • Any combination that you want, like showing her being fucked through "shadows" on a curtain and the corresponding internal views. An it can be shown in the main game window while the player is looking for her or it can be accessed through its own menu or screen.
Of course, I'm not saying you should copy those methods and leave it at that. I'm saying you could find inspiration to develop your own "flavor" of that mechanic. In any case, you could make it optional (for players that prefer being left in the dark as much as possible). And I'm well aware that your game is not gonna be hard NTR or anything like that, but if, for example, we were to "allow" the queen to go wild while not in our party or you want to add NTR elements then the mechanic I talked about is something you should consider.
i know maybe you talk for
My Girlfriend Advanced to the Dancer class, Luna's public, and ntr online :V yeah maybe ; but gif scenes or I find it boring if it doesn't move, perhaps events where by magic power a demonic mirror appears where the protagonist can be seen interacting with one or more NPCs and our male protagonist interacts in her decisions.
 
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Raferu

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Feb 28, 2022
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i know maybe you talk for
My Girlfriend Advanced to the Dancer class, Luna's public, and ntr online :V yeah maybe ; but gif scenes or I find it boring if it doesn't move, perhaps events where by magic power a demonic mirror appears where the protagonist can be seen interacting with one or more NPCs and our male protagonist interacts in her decisions.
Oh yeah, I forgot about those! And I agree, if it's just a static image it gets stale. It needs to show life to be interesting.
 
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MTL_Enjoyer

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Sep 24, 2017
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You mean stuff like: heroine interacts with X npc. Say they both are working in a warehouse in the evening. Depending on their relationship status and heroine Netorase score, this guy might approach her and flirt with her. The protagonist can see both of them interacting, but because heroine is the 'Demon Queen', she has a power to 'perceive' MCs arousal, so she looks at him with a teasing grin on her face, kinda saying "soo, what do you think?", then protagonist can either nod, or say 'no'. If he accepts, then she might accept this guys's invitation, he lives in one of the apartments in town. The protagonist can now see both of them going to his home (the guy might want to grab her butt in the middle of the road) and finally, you can see both of their sprites in a huge window, you then have to find a way to see what' happening, either going to a tall place, or peeking in the apartment, finally, you can use X item to have a better vision, etc.

CharaStudio-2025-02-11-15-02-18-Render.png

Yeah, I've thought a lot on implementing such scenarios, it's something I wanna do for a good amount of scenes. But it's a matter of having realistic goals to not overcomplicate things. Right now I have a 'shedule' system for the heroine that changes depending on variables(as long as she is not in your party), which can create 'randomness'. But I want to set a scope for X amount of scenes being like that, maybe tie a few of those to story progression and quest stages, etc.
 

MTL_Enjoyer

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Sep 24, 2017
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(by the way, Ive been reading everything but you see, my keyboard broke and I have to replace it.... So it's kinda hard to write)

But yeah, I also like sharing games where you have to find the heroine doing things on her own.
 
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Raferu

Member
Feb 28, 2022
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441
You mean stuff like: heroine interacts with X npc. Say they both are working in a warehouse in the evening. Depending on their relationship status and heroine Netorase score, this guy might approach her and flirt with her. The protagonist can see both of them interacting, but because heroine is the 'Demon Queen', she has a power to 'perceive' MCs arousal, so she looks at him with a teasing grin on her face, kinda saying "soo, what do you think?", then protagonist can either nod, or say 'no'. If he accepts, then she might accept this guys's invitation, he lives in one of the apartments in town. The protagonist can now see both of them going to his home (the guy might want to grab her butt in the middle of the road) and finally, you can see both of their sprites in a huge window, you then have to find a way to see what' happening, either going to a tall place, or peeking in the apartment, finally, you can use X item to have a better vision, etc.

View attachment 4930094

Yeah, I've thought a lot on implementing such scenarios, it's something I wanna do for a good amount of scenes. But it's a matter of having realistic goals to not overcomplicate things. Right now I have a 'shedule' system for the heroine that changes depending on variables(as long as she is not in your party), which can create 'randomness'. But I want to set a scope for X amount of scenes being like that, maybe tie a few of those to story progression and quest stages, etc.
Not exactly. I mean, your idea is great too, and a staple of mystery in ntr/nts games. What we have in mind does involve the randomness you mentioned (how we get to that point is up to you, dear dev). But in your example the mechanic you mention is more a way to see the actual scene. The mechanic we mentioned is more a way to tell the player "hey, your queen is sucking another guy's dick! here's a little something to show you while/if you find her". And it is during the time the player is separated from the queen that the mechanic in question comes in, showing glimpses of what's going on through different means, like the internal view of her body. It could also show more of the act itself but in a generic manner (to simplify development), like the avatar I mentioned. In that case it could show her on her knees sucking a transparent dick, or being fucked by one. Or simply show her all flustered and losing clothes with each passing second. The possibilities are endless.

This mechanic could also be used for story-related scenes apart from random encounters. I think I might not be the best at explaining it, but in essence, its purpose is to show the player the queen is doing lewd things, instead of just telling them or waiting for mc to be present every time. And because it's used during most of the game (or the entire game if you want) it must be simple (that's why internal views and static avatars are used the most), but some variety (especially if you choose to use an avatar) does wonders for the player experience.
 

DizZert

Newbie
Apr 5, 2019
20
9
Not exactly. I mean, your idea is great too, and a staple of mystery in ntr/nts games. What we have in mind does involve the randomness you mentioned (how we get to that point is up to you, dear dev). But in your example the mechanic you mention is more a way to see the actual scene. The mechanic we mentioned is more a way to tell the player "hey, your queen is sucking another guy's dick! here's a little something to show you while/if you find her". And it is during the time the player is separated from the queen that the mechanic in question comes in, showing glimpses of what's going on through different means, like the internal view of her body. It could also show more of the act itself but in a generic manner (to simplify development), like the avatar I mentioned. In that case it could show her on her knees sucking a transparent dick, or being fucked by one. Or simply show her all flustered and losing clothes with each passing second. The possibilities are endless.

This mechanic could also be used for story-related scenes apart from random encounters. I think I might not be the best at explaining it, but in essence, its purpose is to show the player the queen is doing lewd things, instead of just telling them or waiting for mc to be present every time. And because it's used during most of the game (or the entire game if you want) it must be simple (that's why internal views and static avatars are used the most), but some variety (especially if you choose to use an avatar) does wonders for the player experience.
Yes, indeed it is to show a certain amount of lewd content on some side of the screen where the player can have a perspective of what is happening with the heroine while you find her through the map, the place where the lewd event is taking place and its development would depend on the level of corruption, also adding the examples that you gave us which in part have the general idea, once the heroine is found, the idea that you give us would be valid.

MTL_Enjoyer
 
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DizZert

Newbie
Apr 5, 2019
20
9
You mean stuff like: heroine interacts with X npc. Say they both are working in a warehouse in the evening. Depending on their relationship status and heroine Netorase score, this guy might approach her and flirt with her. The protagonist can see both of them interacting, but because heroine is the 'Demon Queen', she has a power to 'perceive' MCs arousal, so she looks at him with a teasing grin on her face, kinda saying "soo, what do you think?", then protagonist can either nod, or say 'no'. If he accepts, then she might accept this guys's invitation, he lives in one of the apartments in town. The protagonist can now see both of them going to his home (the guy might want to grab her butt in the middle of the road) and finally, you can see both of their sprites in a huge window, you then have to find a way to see what' happening, either going to a tall place, or peeking in the apartment, finally, you can use X item to have a better vision, etc.

View attachment 4930094

Yeah, I've thought a lot on implementing such scenarios, it's something I wanna do for a good amount of scenes. But it's a matter of having realistic goals to not overcomplicate things. Right now I have a 'shedule' system for the heroine that changes depending on variables(as long as she is not in your party), which can create 'randomness'. But I want to set a scope for X amount of scenes being like that, maybe tie a few of those to story progression and quest stages, etc.


And what about integrating a member or follower system into the protagonists' adventures with spicy events? I'd also like to see some material, if you have it, about the demon queen's sexual interaction "penetration." I'm adding an attached example; they adjust it using collision engines. "I hope to help you with anything."
ejem: wild life

adjust: video rar
9ed4affb0e4f5f1ab7b61e9fe9ed588d.gif
77d8b79c4308b4d90faaed446e6d7e54.gif
 

CantoPorAmor

Newbie
Aug 26, 2022
62
32
This work is incredible.
And I have several questions about future plans.
My first question is:
Do you plan to release it on Steam?
Second question:
At some point, will you make a mobile port? I say this because with JoiPlay, the game bricks a lot.
 

MTL_Enjoyer

Member
Game Developer
Sep 24, 2017
207
894
This work is incredible.
And I have several questions about future plans.
My first question is:
Do you plan to release it on Steam?
Second question:
At some point, will you make a mobile port? I say this because with JoiPlay, the game bricks a lot.
I mean if I could, sure I would really like to release the 1.0 version to Steam, somewhat hard to know if I can because I'm using Koikatsu assets and it's currently protected by copyright... (still there are people who managed to sell their games with koikatsu on different platforms.)

For android, kinda complicated right now, because it's the whole thing about compatibility (also, I don't have an android phone right now to test, ahaha...) because I'm using a good amount of custom plugins and functions. And there's also the performance issues, right now there are people complaining that they have issues with performance (on pc, if I'm not mistaken) and the game is quite CPU (and even gpu) intensive, prob because I'm using an external map editor (and also the plugins), that make the game substantially heavier (just for a point of comparison, right now a regular rpgmaker game has 3% of cpu usage on my pc, while this game, can take up 10% on main city). So yeah, I would need to test it and see compatibility etc, but because there are so many people on android, it's something I can't avoid.
 

CantoPorAmor

Newbie
Aug 26, 2022
62
32
I mean if I could, sure I would really like to release the 1.0 version to Steam, somewhat hard to know if I can because I'm using Koikatsu assets and it's currently protected by copyright... (still there are people who managed to sell their games with koikatsu on different platforms.)

For android, kinda complicated right now, because it's the whole thing about compatibility (also, I don't have an android phone right now to test, ahaha...) because I'm using a good amount of custom plugins and functions. And there's also the performance issues, right now there are people complaining that they have issues with performance (on pc, if I'm not mistaken) and the game is quite CPU (and even gpu) intensive, prob because I'm using an external map editor (and also the plugins), that make the game substantially heavier (just for a point of comparison, right now a regular rpgmaker game has 3% of cpu usage on my pc, while this game, can take up 10% on main city). So yeah, I would need to test it and see compatibility etc, but because there are so many people on android, it's something I can't avoid.
Thnks pal
I hope that this Project rise even more
Have a nice Day or night
 
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11122233356

Member
Nov 10, 2021
180
114
1750125792771.png How to fininsh this room? Is it bugged? Placing voxes like on the wall top right, but its worng for some reason. Green-Red-Yellow. Deosnt work. Nice Bug. Fix plz
 

malaac2025

Well-Known Member
Mar 17, 2024
1,069
865
I don't know why but I have not found a single Wolf Game any good.

1. UI: 2/5 (Wolf has horrible UI tiles they always look like crap)
2. Combat: 2/5 (has the awful time combat engine)
3. Story: 1/5 (sucks your suppose to be called to be a hero and your treated like SHIT)
4. Animation: 5/5 (animated with sound effects and not grainy)
5. No quest tracker

Town layout is crap for example a bridge that goes nowhere and dead ends
Town is laid out like some Goblins designed a village there is nothing like streets at all everything is totally random
No signs that indicate what a building is you have to go click on a small sign that is all the same to read what building is
Doors don't even line up with the walking squares so you enter either to left or right of doors often

The later 4 problems is just from how shitty the Wolf Engine is and why all Wolf Games suck. It is an awful engine and do not understand why anyone uses it over RPG Maker. After first battle I was like enough for me the UI is bad and combat has the boring real time combat timing I am old school AD&D and prefer the turn based combat system.
 

Angelcrush

Member
Nov 11, 2020
190
205
I don't know why but I have not found a single Wolf Game any good.

1. UI: 2/5 (Wolf has horrible UI tiles they always look like crap)
2. Combat: 2/5 (has the awful time combat engine)
3. Story: 1/5 (sucks your suppose to be called to be a hero and your treated like SHIT)
4. Animation: 5/5 (animated with sound effects and not grainy)
5. No quest tracker

Town layout is crap for example a bridge that goes nowhere and dead ends
Town is laid out like some Goblins designed a village there is nothing like streets at all everything is totally random
No signs that indicate what a building is you have to go click on a small sign that is all the same to read what building is
Doors don't even line up with the walking squares so you enter either to left or right of doors often

The later 4 problems is just from how shitty the Wolf Engine is and why all Wolf Games suck. It is an awful engine and do not understand why anyone uses it over RPG Maker. After first battle I was like enough for me the UI is bad and combat has the boring real time combat timing I am old school AD&D and prefer the turn based combat system.
Honestly there are some good points in here, even if some are a bit harsh. I'm am curious about why someone would choose wolf over RPG maker. Is it more intuitive to use ? I have heard RPG Maker is quite complicated, if you want many maps and want the engine to do something specific.
On the UI point: I think it looks good ? Maybe you could elaborate on it more ? what do you mean by that ?
 

MTL_Enjoyer

Member
Game Developer
Sep 24, 2017
207
894
I don't know why but I have not found a single Wolf Game any good.

1. UI: 2/5 (Wolf has horrible UI tiles they always look like crap)
2. Combat: 2/5 (has the awful time combat engine)
3. Story: 1/5 (sucks your suppose to be called to be a hero and your treated like SHIT)
4. Animation: 5/5 (animated with sound effects and not grainy)
5. No quest tracker

Town layout is crap for example a bridge that goes nowhere and dead ends
Town is laid out like some Goblins designed a village there is nothing like streets at all everything is totally random
No signs that indicate what a building is you have to go click on a small sign that is all the same to read what building is
Doors don't even line up with the walking squares so you enter either to left or right of doors often

The later 4 problems is just from how shitty the Wolf Engine is and why all Wolf Games suck. It is an awful engine and do not understand why anyone uses it over RPG Maker. After first battle I was like enough for me the UI is bad and combat has the boring real time combat timing I am old school AD&D and prefer the turn based combat system.
I'm curious why you suspect I'm using wolf engine, is all RPGM, unless you're in the wrong thread.
Combat is like that precisely because I didn't wanted to it to be too time consuming and make more dynamic, I guess it's a matter of taste.
Quest tracker is already implemented ingame and labels for buildings are in next update.
Personally, I have some mixed feelings about the town, some parts I liked how they turned out, others I feel like they need more refinement, haven't found it to be many "dead ends" unless you mean parts of buildings that are not designed yet, on which case I'll solve that later (also, the quest tracker will help with that).
What do you mean "treated like shit"? You're threated like shit by your superiors, and almost nobody knows you're a hero. After that, everybody treated you fine. This tells me you're talking about another project or something.
 
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MTL_Enjoyer

Member
Game Developer
Sep 24, 2017
207
894
View attachment 2025-06-18 17-24-53.mp4
CaptureQuestTracker.png GideonPatricia.PNG GideonPatricia2.PNG

Some of the things I've been cooking for next update. (That's the quest tracker in one of the screenshots.)

I say I'm about halfway there. I have the majority of the writting done, for both regular events and animated events. A bunch of animated scenes (5+) with multiple animation loops (this is the update that I wanna use to showcase my custom animations) and a few events that you can find around town that reward exploration on different time slots. There are a couple of sex scenes already.

I guess what's missing is finishing to implement some important features, and playtesting a lot... I f everything goes smooth then prob it will take me around 3 weeks, but because I have to test a bunch of things I wouldn't bet anything less than a month.
 
4.40 star(s) 8 Votes