I hate to say this but I hate 3D assets

Ayam85

Member
Sep 10, 2019
227
560
There is one thing I really hate about 3D assets like Unity, Honey Select, Koikatu, etc. At least one game even use The Sims 4! While they are at least some 3D games I actually like such as Harem Hotel and Mythic Manor(both are using Honey Select assets) and there's a problem, they used up too many space in my hard disk. Each of them about 4 to 5 GB, at least bigger than two third of my Steam games. For comparison the latest build of Summertime Saga not even reach 1 GB yet and it had more content that both games. It's quite unfair that SS was developed much earlier and more importantly not everyone can draw and so they used 3D assets instead.

I wish there are more games that are using 2D hand-drawn assets like Summertime Saga, A Town Uncovered(don't laugh at me for liking this) and Taffy Tales(which had rocky start due to developer's obsession with NTR fetish) but not everyone can draw. I hope there some way to shrink those game down but with current technology, I don't think so. There are good 3D games as well bad 2D ones but right now I have no problem with the content, only their size.
 
Last edited:

Corvo Bianco

Member
Aug 1, 2019
142
338
Can't you get a new HDD? Even if it will be an external HDD in case you use a laptop. They are quite cheap these days. You don't even need SSD for porn games as they don't usually have as many assets to load from the disc as AAA games.
 

kytee

Member
Dec 17, 2018
295
688
Well the reason why those hand drawn games take up less space is because there are significantly more art assets being reused there than games with 3dcg art. Hand drawn art takes way longer to produce so there is naturally less of it to fill up a game. If you observe carefully in Summertime Saga, you have the same background image for a scene and the same idle pose for each character in every scene they're in. You only have to swap background images if you want two characters to talk in a different area. Whereas with a game like Mythic Manor, each scene with a character in it is it's own separate image. There are no default idle images being used for each character, they're baked into each image. They can do it the way Summertime Saga does it, but that's at the cost of immersion.
 

Loqic

Royal Jelly
Donor
Oct 26, 2017
890
3,264
Some games take it even further, like a lot on dlsite, where even the character image is split up in multiple parts. So a blank character model with facial expressions and clothing layered on top of that ingame.

For the 5GB games it's also often just bad or no image compression, so when someone here does compress a game like that you can see it turn into a 250MB game without too much of a loss in image quality.
 

Someone

Active Member
Jun 3, 2017
928
1,089
It doesn't look like your problem reside in 3D assets. But file sizes. And heavy renders can be done of both 3D and hand drawn pictures. If the average 2D game is lighter is mostly cause use lower resolutions especially if is about RPGM games. And the use of many tricks to light the burden like many facial expressions to apply to the same picture instead of a full picture with background for every facial expression change.

P.S.
I like illusion models too. They get that sweet spot between realistic and animeish that make them very pleasant to look and not barbie doll looking at all.
 

ririmudev

Member
Dec 15, 2018
304
302
I mostly hate them because of the lips. And teeth. The lip shapes are always weird and I just don't like it, and for teeth, the boundaries between each tooth should be as subtle as possible; you can even take artistic license to just not show the lines. And the boobs can be too big, and when they are I usually don't like the shape either.
(sorry, just felt like complaining :p)
 

polywog

Forum Fanatic
May 19, 2017
4,062
6,270
3D assets are usually very small files, geometry information, textures, etc. Bloat that you're talking about, are 3DCG Visual Novels made with huge image files. VN do not contain 3D assets, only images.

https://f95zone.to/tags/3d-game/ uses 3D assets
https://f95zone.to/tags/3dcg/ bloated with images

Whereas with a game like Mythic Manor, each scene with a character in it is it's own separate image. There are no default idle images being used for each character, they're baked into each image. They can do it the way Summertime Saga does it, but that's at the cost of immersion.

 
Last edited:
  • Like
Reactions: Domiek

polywog

Forum Fanatic
May 19, 2017
4,062
6,270
1 Hr 2D animation in Adobe Flash .swf 40 MB (Megabytes)
Same animation rendered as jpg image frames 1.2 GB (Gigabytes)
 

Hadley

Well-Known Member
Sep 18, 2017
1,021
1,837
You seriously have other problems if a 5GB Game is too much for you...
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,933
9,866
My game has 78 animations and a few thousand renders, 1.67GB file size uncompressed. Sounds like you've just downloaded a lot of version 0.1's that throw in raw PNG's and don't do any sort of compression.
 

kratoscar2008

Well-Known Member
Sep 28, 2018
1,864
2,636
I dont find them appealing at all.
When I started getting into western porn games I was expecting a lot of 2d games to enjoy but imagine my shock when these stock 3dcg assets are the norm. The fact that people support games with the same assets of other ones is outstanding for me.
I have dowloaded Japanese games with 3-4 GB and those are worth the download but those 3dcg ones? Nope.
Offcuts is the only one I think is good, if devs used more style for their games then 3dcg stuff wouldnt be so jarring.
 
  • Like
Reactions: SteelAstra and Sole

Benn Swagger

Well-Known Member
Aug 26, 2016
1,477
2,049
Each of them about 4 to 5 GB, at least bigger than two third of my Steam games. For comparison the latest build of Summertime Saga not even reach 1 GB yet and it had more content that both games.
The problem is not with 3D asset, the problem lies with the developer always rendering everything. Because some of them ... nah, all of them are lazy bastard. They didn't bother making it efficient at all. 1 render pic might vary between 500kb to 2,5mb. And when the character moving slightly, a new render being made. That's why for many many games, 1 event scene could use about 100~200 pictures and bloat like 600mb size, and they are proud of it ... what a joke.

I'm from 3D animation industry for tv-show, we have to be efficient or we might missing deadline. How to make an episode of 20 minutes show with 25fps only had 2 weeks to render them all. 20min X 60 second x 25fps = 30.000 images must be rendered in 2 weeks. To achieve that, we have multiple model on 1 character. If they far away, we have low res text & polygon model for each. When only showing head or body on conversation, then we have legless model for them. We're separating rendering the shadow and the scene and mix them up later in editing, twice the rendering, but twice more faster than rendering them all in one. Weird, but it's true.

Very contrast with porn game developers, who just put them all high res model, then 1 render might take 5min~4 hours, depend on their machine. They are so barbaric, savages & retard. I know the nature of the W.I.P. between mine & them are different, but they aren't bother to make their pipeline more efficient, especially in the 3D part. Rather than thinking, which part to be cut out from the render, instead they prefer to upgrade their graphic card. This is what I called killing 1 mosquito with a nuke.

So I disagree when you say the problem with 3D asset ... no, the problem with the 3DCG's Developers. They could just make 1 very high res background, and render the character differently. The very same thing like 2DCG games. Only the character have multiple renders, and this will decrease the size significantly.
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,933
9,866
The problem is not with 3D asset, the problem lies with the developer always rendering everything. Because some of them ... nah, all of them are lazy bastard. They didn't bother making it efficient at all. 1 render pic might vary between 500kb to 2,5mb. And when the character moving slightly, a new render being made. That's why for many many games, 1 event scene could use about 100~200 pictures and bloat like 600mb size, and they are proud of it ... what a joke.

I'm from 3D animation industry for tv-show, we have to be efficient or we might missing deadline. How to make an episode of 20 minutes show with 25fps only had 2 weeks to render them all. 20min X 60 second x 25fps = 30.000 images must be rendered in 2 weeks. To achieve that, we have multiple model on 1 character. If they far away, we have low res text & polygon model for each. When only showing head or body on conversation, then we have legless model for them. We're separating rendering the shadow and the scene and mix them up later in editing, twice the rendering, but twice more faster than rendering them all in one. Weird, but it's true.

Very contrast with porn game developers, who just put them all high res model, then 1 render might take 5min~4 hours, depend on their machine. They are so barbaric, savages & retard. I know the nature of the W.I.P. between mine & them are different, but they aren't bother to make their pipeline more efficient, especially in the 3D part. Rather than thinking, which part to be cut out from the render, instead they prefer to upgrade their graphic card. This is what I called killing 1 mosquito with a nuke.

So I disagree when you say the problem with 3D asset ... no, the problem with the 3DCG's Developers. They could just make 1 very high res background, and render the character differently. The very same thing like 2DCG games. Only the character have multiple renders, and this will decrease the size significantly.
All devs are retarded lazy bastards because they, as part-time hobbyists with no prior knowledge or experience, aren't as efficient as your full team of paid professionals who work in the 3D industry as a career? :unsure:
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,022
Very contrast with porn game developers, who just put them all high res model, then 1 render might take 5min~4 hours, depend on their machine. They are so barbaric, savages & retard. I know the nature of the W.I.P. between mine & them are different, but they aren't bother to make their pipeline more efficient, especially in the 3D part. Rather than thinking, which part to be cut out from the render, instead they prefer to upgrade their graphic card. This is what I called killing 1 mosquito with a nuke.
Sorry but if I have to choose between a game with less size or better resolution models and renders, I would take the better resolution every single day of the week. So no, I wouldn't call them "lazy bastards" for choosing to upgrade their graphic cards to do something most of them do just as a hobby.
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,350
All 3D (especially daz3d) games should be removed from the site ASAP!
Those lazy and untalented devs do not deserve to be played by our fantastic selves!

Only 2d hentai Japanese culture slash western culture but with Japanese names (say what john-san? Nani!) deserve to be here!
----

Some hentai/anime lovers are so deep in their own otaku asses that they sprew bullshit all over.
3D games can be amazing, unique and not look like the rest. (See devs such as DrPinkCake and PhillyGames)

Like how there are a lot of different and unique 2d games out there as well.
 

Someone

Active Member
Jun 3, 2017
928
1,089
I dont find them appealing at all.
When I started getting into western porn games I was expecting a lot of 2d games to enjoy but imagine my shock when these stock 3dcg assets are the norm. The fact that people support games with the same assets of other ones is outstanding for me.
I have dowloaded Japanese games with 3-4 GB and those are worth the download but those 3dcg ones? Nope.
Offcuts is the only one I think is good, if devs used more style for their games then 3dcg stuff wouldnt be so jarring.
3D games are very often the "i can't draw and i don't have/don't wanna pay money to hire an artist" solution for wannabe developers.
3D games can be amazing
They can, but rarely they are. If i should make a rank of my favorite porn games the first 3D title would probably be 30th place or under. The few ones that are visually appealing usually have a very crappy gameplay, or boring and very uninteresting stories as pure visual novels.
 
  • Like
Reactions: SteelAstra and Sole

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,350
3D games are very often the "i can't draw and i don't have/don't wanna pay money to hire an artist" solution for wannabe developers.
What a weird thing to accuse people of.
Just because they go the 3D route does not mean that it because they just can't do 2D.
It may be true for some but for others, it may simply be because they enjoy 3D.

They can, but rarely they are. If i should make a rank of my favorite porn games the first 3D title would probably be 30th place or under. The few ones that are visually appealing usually have a very crappy gameplay, or boring and very uninteresting stories as pure visual novels.
Preferences.
You can't add any 3D games in your top 30 but there are people out there that can't add your hentai games into their top 30.
Does that mean they are more right than you? No, of course not because it is about preferences.

For every negative thing you say about 3D they can say the exactly same thing. Visually ugly (all anime character look the same with big eyes), crappy gameplay (no choice matters and gameplay is tedious), uninspiring stories (generic save the world and yelling nani).
Now, I myself have many Japanese games as my top games so I know all the things I said are pure bull. But that is exactly the point. People tend to sprew bullshit when there is something they like and stuff they dislike.

Preferences are fine, but it is when someone tries to make his or her preferences into the only thing that matters and everyone else 'sucks' that you as a normal human being just can't stop yourself from...facepalming.