I don't exactly know what you meant to say because you didn't use any words. But except for the first pic showing a different angle where the girl has 5 fingers and not 4 (which I already said was possible), none of these pictures address the problems I mentioned. Your game has a render in which a girls hand blends into the asphalt behind her. You posted a different picture where it doesn't. So what? The problem still exists. Unless you're trying to say you've remade the render and are going to fix it in a later update? Same for the blowjob render (the fact you have in your possession a model where the dick doesn't detach at the base and the background is visible through it, doesn't mean that the game should have renders where the dick is detached at the base and you can see the background through it, and same again for the doggystyle pic -- the fact you posted a picture where the dick has a head doesn't change the fact in the game it DOESN'T have a head, and so it looks like it's penetrating her ass cheek. In the car her arm is stretched downwards (just like I said it would have to be to make anatomical sense). Only problem is that a human arm stretched downwards is roughly 2 feet long... and the car door should be around 6" in front of her.
I used URM to do it. Just press Alt+M to open the menu, and on the left go to textboxes. Click Add, and it opens the textbox customizer. Don't really need to change anything, as the default is pretty decent on its own. So just hit apply, then at the top where you hit add, check the enable box.Does anyone know a way to make the text box transparent? The renpy transparent mod ain't working and I like to see the whole picture.
I have URM installed but I didn't even know it had that function...Thanks bud!I used URM to do it. Just press Alt+M to open the menu, and on the left go to textboxes. Click Add, and it opens the textbox customizer. Don't really need to change anything, as the default is pretty decent on its own. So just hit apply, then at the top where you hit add, check the enable box.
At least, that's how I did it. Don't know if you have to do all that, but it worked fine for me doing it that way.
Now you have a transparent textbox with a clean font and outline.
I think the thing is you've started out with an assumption that the art's fuzziness and blurring is caused by the dev using AI, and the pictures he provided proove it's not AI. It's postprocessing.I don't exactly know what you meant to say because you didn't use any words. But except for the first pic showing a different angle where the girl has 5 fingers and not 4 (which I already said was possible), none of these pictures address the problems I mentioned. Your game has a render in which a girls hand blends into the asphalt behind her. You posted a different picture where it doesn't. So what? The problem still exists. Unless you're trying to say you've remade the render and are going to fix it in a later update? Same for the blowjob render (the fact you have in your possession a model where the dick doesn't detach at the base and the background is visible through it, doesn't mean that the game should have renders where the dick is detached at the base and you can see the background through it, and same again for the doggystyle pic -- the fact you posted a picture where the dick has a head doesn't change the fact in the game it DOESN'T have a head, and so it looks like it's penetrating her ass cheek. In the car her arm is stretched downwards (just like I said it would have to be to make anatomical sense). Only problem is that a human arm stretched downwards is roughly 2 feet long... and the car door should be around 6" in front of her.
Again, I don't really know how to respond since you chose to communicate through miming. But your game visuals still have a lot of problems. If you're content with them, good for you. I hope you find the audience that doesn't mind them and have great success. If you want to listen to criticism from potential supporters, I believe you can do much better than what is presented right now.
The literal first line of my first post is that I believe the dev when he says he didn't use AI, but that doesn't change the fact there's something wrong with the visuals. How is that an assumption that he used AI?I think the thing is you've started out with an assumption that the art's fuzziness and blurring is caused by the dev using AI, and the pictures he provided proove it's not AI. It's postprocessing.
Yeah, it makes them kinda-sorta-AI-like, but also is really in line with the 80's vibe. PErsonally, I like it, and am not bothered by slight visual problems it causes. This is obviously different for you, and we're both not wrong =).
View attachment dialog.rpyDoes anyone know a way to make the text box transparent? The renpy transparent mod ain't working and I like to see the whole picture.
Yeah, ran into the same issue. Hope the dev comes through with the bugfix soon.the game brokes at the end of the first day, gets in a infinite loop with a scene with Jody, a that cant even seen that is bugged with the world map.
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I don't exactly know what you meant to say because you didn't use any words. But except for the first pic showing a different angle where the girl has 5 fingers and not 4 (which I already said was possible), none of these pictures address the problems I mentioned. Your game has a render in which a girls hand blends into the asphalt behind her. You posted a different picture where it doesn't. So what? The problem still exists. Unless you're trying to say you've remade the render and are going to fix it in a later update? Same for the blowjob render (the fact you have in your possession a model where the dick doesn't detach at the base and the background is visible through it, doesn't mean that the game should have renders where the dick is detached at the base and you can see the background through it, and same again for the doggystyle pic -- the fact you posted a picture where the dick has a head doesn't change the fact in the game it DOESN'T have a head, and so it looks like it's penetrating her ass cheek. In the car her arm is stretched downwards (just like I said it would have to be to make anatomical sense). Only problem is that a human arm stretched downwards is roughly 2 feet long... and the car door should be around 6" in front of her.
Again, I don't really know how to respond since you chose to communicate through miming. But your game visuals still have a lot of problems. If you're content with them, good for you. I hope you find the audience that doesn't mind them and have great success. If you want to listen to criticism from potential supporters, I believe you can do much better than what is presented right now.
OK, my bad, I misread, or it mixed up with another post stating it's AI because the bluriness proves it. Sorry.The literal first line of my first post is that I believe the dev when he says he didn't use AI, but that doesn't change the fact there's something wrong with the visuals. How is that an assumption that he used AI?
Edit: I disagree with you saying I assumed he used AI, but I absolutely agree that it comes down to a matter of taste and like I said several times above, I wish only the best to the dev and to the people who enjoy his game without being bothered by the weird inconsistencies.