- May 12, 2021
- 202
- 231
The most God Bless Greatest "Controller" a man can EVER handle. can also can be held backwards. They fit in your palm and rest perfectly balanced on the tips of ones middle fingers! "Lord, take me to heaven nao plz!"Oh, so that's what they are called! Natural selection at its finest
Nice! Joeyjojo067 I must ask... (because pushing back against "first post" / "how do.." / Grey tide / noobs & the computer illiterate taking a shit in the main release thread that SHOULD just be just for bugs and unrepeated q/a for is really fucking tiring.) I mean we even have a .gif we use especially for them.Hi everybody , I recreated 4 models back to back last night from another creator on Kenzato :You must be registered to see the links. His card was an old one for HS1 that is directly incompatible to take to honey select 2, here are a few more :
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Hi , I only have both of game. What do I do , it is a bit long but I'm ok with that . I open HS1 and load the card. After , I look at all the value like neck, breast, nose, eyes, etc.. I take screenshot of all those values with Greenshot. When all of that is done, I open my HS2 game, I start the creation and on my second screen I look at the value and put the same value as Hs1 card. After that , I look at the HS1 card for some minor details and I try as much as possible to do the same thing in Hs2. Kinda conversion , more recreation than a ''Real'' Conversion with all those tool you talked.Nice! Joeyjojo067 I must ask... (because pushing back against "first post" / "how do.." / Grey tide / noobs & the computer illiterate taking a shit in the main release thread that SHOULD just be just for bugs and unrepeated q/a for is really fucking tiring.) I mean we even have a .gif we use especially for them.
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Are you performing a manual process to extact the mesh via Exporting card (missing the char personality & image on top of the card from HS1) convert to .fbx, importing it and performing some sort of split triangles to double/triple the points then forcing some sort of "merge" with best mean average to transform "force to joints" and "rigid" inside of blender to create a compatible mesh/bones rigging to HS2 compatible? (Nice! I'm intrested)
Or are you "proccessed" via some sort of framework using pre-baked automation and scripting? (Awesome! Very intrested!)
Or doing it the long way.. aka two screens with an instance of one app open in one window to another? (shrug, I've done a few cards. I have zero intrest in doing so. I AM intrested in pulling scripted animations into .fbx for scenes (and main game expansion).)
Kindly, join us here if you have any workflows or tools you happen to use.
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/
,ARTISANS-PATHOS said:
So a re-creation / inspiration style workflow, Nice...That it , that is the way I do Hs1 card in Hs2 . Simple , long (I'm ok with that)but simple for me.
I don't think there are many "secrets" to modding for HS2. It is just complex as hell the steps involved--and that is not including the pre-requisite skill to sculpt accurately in 3D environments. Roy12 was the person we learned the most from...,
I know it's "bad form" to ask... we all need the bread. but if you have any workflows or shortcuts you like to use that are NOT giving away secrets. Can you share them in the helper maker guides area? I am familar with "using blender" but if there are any optimization tips and tricks I'm sure it would help people.
I'd commission something however.. I have to admit I'm already done for. Spent to many hours in game and kinda burnt out of design and making good characters. I am kinda stuck on the one IRL in particular.
I find it pretty easy to create nice "play things" but carving the stone to reveal the statue underneath is pretty hard... Memory has a way of taking beauty and turning it up to 11. It's easy if they aren't pretty or average. I find it very hard if they are naturally beautiful.. it's the geometry of it. Here is my post on the topic (before my computer crashed and fuck all I can't remember the e-mail account I used..)
https://f95zone.to/threads/illusion...lect-2-card-sharing-thread.44248/post-4390476
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Anyways alt-tabbing between photos and creator some essense of real life is lost. I know that blender has a lot of function for that but any tips and trick you have would be helpful.
Sorry I don't have any new cards to share.. I can say pretty much of all of my good cards have a touch of her in them. Original body (legs/lowerbody) took a long time to get the x, y and z correct to spec.
Very nice indeed but, why not to use the recently created HS2 scene sharing thread?Not a character Card this time but instead a total of 29 Animated Scenes that i created since i started using Honey Select, that means that most of them are older ones where i had little to non experience with HS so the quality of those are mostly not on par with what i normaly deliver here - except a Handfull of more recent ones, those are good ones - . Some are just quickly and randomly put together, some for "Test Purpose", some of those were originaly just still / non Animated scenes found in the STN Pack, that i turned into Animated ones. None of the Characters used here are mine - except the Sailor Moon Girls - so Credits goes to the Creators of those Characters. There were at least a dozen more, but those were so bad that i just got rid of them, anyway enjoy
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