- Oct 12, 2020
- 473
- 1,840
As a tinkerer I can tell you:I removed all the overlays and resized the body bumpmap and bumpmap 2 from 8192 to 4196, now the card is 156mb. i have try to change skin, build and type of uncensor selector but the size is the same. Have you some other suggestion?
be very careful about the order of what you're doing, when you are changing textures in MaterialEditor. Especially BumpMaps, that are the largest files, no matter if 8k or 4k.
When you change textures and safe the card and decide afterwards to change the shader, those textures will be stuck on the card without any chance to remove or change them afterwards most times. Example:
- Base Card 150 kb
- adding another Texture5 1 mb to the face
-new Card after saving 1174 kb
- deciding to change shader to NextGen
after saving, there might still be the 1 mb file attached to the card and it is still 1174, but it's not showing and yoiu can't change it anymore. Sometimes you can correct it by changing back the shader, but not allways (Night be relatedf to 'load face/body)
So often I completely reworked cards step by stepo, because loading body or loading face wasgiving me that silly overhead on cards.