- Oct 12, 2020
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I can't ay anything about using the occlusion map, but what I add sometimes, when changing clothes is the DetailMask, so I can use different DetailGlossmaps and scaling for example to pronounce seems or different materials. If I have to (because that's allways adding a lot considering filesize) I also change the BumpMap.What are people's tricks for making cutouts in clothing? I've had some success exporting the base texture, making parts of it transparent, importing the result as an overlay texture, then hiding the base texture. However, I've heard that there is a method using OcclusionMap? I tried messing around with that but wasn't able to make any visible effect on my model. Suggestions? Is there any advantage of one method over the other?
Here's slightly my tarted-up version of Mr-Fox's Ryouko Yabuki, using the overlay texture method to hide the parts of her leotard that overlap with her garter belt and panties:
View attachment 3364371
She's staring at something of mine and inviting me to stare at something of hers in return
I prefer this over BumpMap, because MainTex, DetailMask and DetailGlossMaps together are only ~ 200 KB.
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