[ILLUSION] AI Girl, Honey Select 2, Studio Neo - Scene Sharing Thread

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Kaseijin

Active Member
Jul 9, 2022
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no sorry, my drive doesn't have enough space for videos :cry:
No problem! You already did a lot by keeping my old files! BTW, those scene were made using BR8, and with my BR16 I've encounter several busgs and misaligned characters, Do anyone have experienced the same issue as me?

Or maybe I need to make a new updated versions?
 

Kaseijin

Active Member
Jul 9, 2022
711
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Can anyone tell me why i am getting this error on every scene from lokiillusion creator, the scenes are not loading or importing,
error pops up and the studio closes itself. Please anyone help me, Thanks in advance View attachment 5356849
-Sometimes this is because you have your game installed in a deep, long-name folder.
try to install/move/rename your game folder to some mor simple, example: c:/HS
-The game eats a lot of RAM, if you have a weak machine, in some scenes the game just will crash due to I/O errors
Try to open another scene and see if you have the same problem
-Sometimes a plugin/mod tend to have conflicts. If you recently have installed a zipmod or a plugin, try to roll back to a previous state an make a test
-And sometimes the game will cras by no reason. deal with it xd

Try to open the console log and look up for error/warning messages and spot the troublemaker
or share the scene here, zip/rar/7z it and post it, we will see if the issue replicate in our machines
 

Tendril1805

Newbie
Jan 18, 2018
78
83
109
Can anyone tell me why i am getting this error on every scene from lokiillusion creator, the scenes are not loading or importing,
error pops up and the studio closes itself. Please anyone help me, Thanks in advance View attachment 5356849
My guess is because you have a weak pc, this creator scene do use some heavys setting which maybe a bit too much for weak pc. Also studio eats ram alot
My suggest is to load the scene using dhh studio instead of graphic mod, also remove these 2 mods: [Cur144] Item_cur_Mirror and [Xiongmao324] Mirrors v1.0
Fking mirrors and heavy light settings really eat up resource
 
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Justrand

New Member
Jul 21, 2025
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3
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-Sometimes this is because you have your game installed in a deep, long-name folder.
try to install/move/rename your game folder to some mor simple, example: c:/HS
-The game eats a lot of RAM, if you have a weak machine, in some scenes the game just will crash due to I/O errors
Try to open another scene and see if you have the same problem
-Sometimes a plugin/mod tend to have conflicts. If you recently have installed a zipmod or a plugin, try to roll back to a previous state an make a test
-And sometimes the game will cras by no reason. deal with it xd

Try to open the console log and look up for error/warning messages and spot the troublemaker
or share the scene here, zip/rar/7z it and post it, we will see if the issue replicate in our machines
So i tried every instructions but no success, I get it its an error regarding low memory allocation but these scenes are not that big, i can load even bigger scenes or else u can educate me on this. I m adding the console error and the scenes, please try and check if its working in your system.
ps: also check image properties if it has unblock button, i had it when i got the scenes
 
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Kaseijin

Active Member
Jul 9, 2022
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So i tried every instructions but no success, I get it its an error regarding low memory allocation but these scenes are not that big, i can load even bigger scenes or else u can educate me on this. I m adding the console error and the scenes, please try and check if its working in your system.
ps: also check image properties if it has unblock button, i had it when i got the scenes
Hi!
I just opened the two scenes and no issues on my end.

e2.png

e1.png

the log file report some errors, but none of them where critical:

[Error :Modding API] System.NullReferenceException: Object reference not set to an instance of an object
at BeaverAI.BeaverController.OnReload (KKAPI.GameMode currentGameMode) [0x00036] in <5bf13438f22b4667818b76efeb972846>:0
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal (KKAPI.GameMode currentGameMode) [0x0000d] in <9a87df6e35b148e597f1a2c49c725fb8>:0
[Info : Unity Log] [ColliderController.OnReload][平尾 理奈] Colliders found: 45 | maintain state: False | found unc. selector plugin: True | save data version: N/A (no chara collider save data) | loaded entries: 0
[Error :Modding API] System.NullReferenceException: Object reference not set to an instance of an object
at BeaverAI.BeaverController.OnReload (KKAPI.GameMode currentGameMode) [0x00036] in <5bf13438f22b4667818b76efeb972846>:0

at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal (KKAPI.GameMode currentGameMode) [0x0000d] in <9a87df6e35b148e597f1a2c49c725fb8>:0

My guess is, your machine/pc/laptop can't handle some old scenes, specially those ones with multiple folders. Thas was and old techinc in doing scenes previous to the VNGE engine. you see, you make an scene with two or more actors, the scene is 9 chapters long, so we have in total 27 actors to load when a scene is launched. the correct way to save those scenes is to disable/hide the non-active folders and save. I have do that for you, make a test and report what you find.

Additionaly, disable all graphics enhacers, Hanmen and DHH. Hanmen's late plugin has been reported to have bugs
 

Velwin

Newbie
Sep 7, 2021
68
51
141
Hi!
I just opened the two scenes and no issues on my end.

View attachment 5359978

View attachment 5360036

the log file report some errors, but none of them where critical:

[Error :Modding API] System.NullReferenceException: Object reference not set to an instance of an object
at BeaverAI.BeaverController.OnReload (KKAPI.GameMode currentGameMode) [0x00036] in <5bf13438f22b4667818b76efeb972846>:0
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal (KKAPI.GameMode currentGameMode) [0x0000d] in <9a87df6e35b148e597f1a2c49c725fb8>:0
[Info : Unity Log] [ColliderController.OnReload][平尾 理奈] Colliders found: 45 | maintain state: False | found unc. selector plugin: True | save data version: N/A (no chara collider save data) | loaded entries: 0
[Error :Modding API] System.NullReferenceException: Object reference not set to an instance of an object
at BeaverAI.BeaverController.OnReload (KKAPI.GameMode currentGameMode) [0x00036] in <5bf13438f22b4667818b76efeb972846>:0

at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal (KKAPI.GameMode currentGameMode) [0x0000d] in <9a87df6e35b148e597f1a2c49c725fb8>:0

My guess is, your machine/pc/laptop can't handle some old scenes, specially those ones with multiple folders. Thas was and old techinc in doing scenes previous to the VNGE engine. you see, you make an scene with two or more actors, the scene is 9 chapters long, so we have in total 27 actors to load when a scene is launched. the correct way to save those scenes is to disable/hide the non-active folders and save. I have do that for you, make a test and report what you find.

Additionaly, disable all graphics enhacers, Hanmen and DHH. Hanmen's late plugin has been reported to have bugs
looks like Raizen's animation
 

Ectospasm

Member
Dec 23, 2020
100
253
123
Does anyone know of an easy way to make a female head mod be usable for male characters too?

Specifically, I have this head mod that I wanted to use on a male character for a vampire scene.
 

sitalone

New Member
Apr 20, 2024
1
0
11
I have no idea if it's the whole thing, I haven't had time to check yet. (Source : torrent, 42GB, cubemaps + scenes)
Compressed: 12.9GB
Could you please upload it again? The link is invalid and it says you have deleted the uploaded files. I really need them. Please
 

Ectospasm

Member
Dec 23, 2020
100
253
123
Does anyone know of an easy way to make a female head mod be usable for male characters too?

Specifically, I have this head mod that I wanted to use on a male character for a vampire scene.
Well, never mind... I gave up on the vampire teeth look, but I think the scene still turned out decently without them.

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