Just after this new repack I was fine on 12First time hearing this actually.
I never have any issue in that matter.
Did you use chara loader plugin? Maybe you can ask the modder (ManlyMarco) about it since he's still active.
Or did it just happened after updating the repack version?
Even if you put them where they are supposed to go to be seen, (Sideloader Modpack - Studio -> Hooh) the updater will delete them out for some reasonSo why can't I find hooh's scripted dicks in BR R15? I've seen the ddl file as well as I've put the mod on my custom mods folder. I can't find them in studio.
They're fine on mine though? No issues at all.Even if you put them where they are supposed to go to be seen, (Sideloader Modpack - Studio -> Hooh) the updater will delete them out for some reason
Hi!So why can't I find hooh's scripted dicks in BR R15? I've seen the ddl file as well as I've put the mod on my custom mods folder. I can't find them in studio.
Thanks! worked like a charm.Hi!
Check if there is a file named "[Hooh][REQUIRED FOR ALL ITEM MODS] category_reserve.zipmod" in the path [your Drive]\[Your Gamefolder]\mods\Sideloader Modpack - Studio\hooh.
If not, Download it from here:You must be registered to see the links
Download all the folder.
That's just how it is.Can someone explain why Hooh's dick navigator is shrinking the "track nearest type a" dicks? I followed the instructions to a T on the first page, or at least I thought I did. No matter how far I stretch out the navigator the dick is shrunk. I have BR12 if that's relevant.
You can but it's a bit of hassle.Is there a way to save clip manager animations so you can reuse the animations with different characters? I tried exporting a .json file but when i reloaded it it just said "Create clip failed: name" Also when I save the clip as a .json it says "open" instead of save but it apparently does save when I give the file a name and hit open because it says "File saved to
[ScrewthisNoise]hs2betterrepack"
AmaNo04 gave you probably best solution but in studio you can do other trick as well. When you load scene where your character performs animations, have FK/IK modified and so on, select character on task list (to be active, you see characters axis gizmo) then go to Add menu (add map, add girl, boy, light). If you want swap girl, click Add-Girl then choose new one and not insert her but change character, she will load to replace old one but mantaining her settings (animation, FK IK, facial expression). What can change and need to adjust is character position (if characters have differ height) and sometimes need re-sync animation with other character.Is there a way to save clip manager animations so you can reuse the animations with different characters? I tried exporting a .json file but when i reloaded it it just said "Create clip failed: name" Also when I save the clip as a .json it says "open" instead of save but it apparently does save when I give the file a name and hit open because it says "File saved to
[ScrewthisNoise]hs2betterrepack"
You are right, it is the sheer number of small details that jams the scene - whenever you move the physics and reflections get recalculated.Can anyone tell me what's making this scene is so laggy?
It's a scene from 55b. I'm trying to extract the map. I've tried hiding everything and using my usual preset but it's still laggy and idk what the issue is.
Is it just simply because too many items?
It's quite old scene after all. Here is theYou must be registered to see the links.
As I expected. Welp, it's time to remake the whole map I guess... It's very old scene to begin with. Can't really blame the maker.You are right, it is the sheer number of small details that jams the scene - whenever you move the physics and reflections get recalculated.