Is there a way to save clip manager animations so you can reuse the animations with different characters? I tried exporting a .json file but when i reloaded it it just said "Create clip failed: name" Also when I save the clip as a .json it says "open" instead of save but it apparently does save when I give the file a name and hit open because it says "File saved to
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You can but it's a bit of hassle.
The trick is using export-import clip data and renaming the duplicate props using notepad. 
1. Duplicate all of things that had dependencies with the clip. Don't forget to change the position.
2. Select the clip you want to duplicate. Modify -> settings -> export. You'll get the json files which contains the clip data. Probably you've done this before. 
At this point you have 2 sets of chara. One of them correspond with the original clip. While the other one is not. 
Rename all of the actors that registered in set 2. I mean the actor name you used when registering an item. At default it should be prp0. Rename it to something else.
You can use rename tree plugin (default shortcut L.Shift + T). If you don't rename all of them, things will go weird when your reloaded the scene because the game doesn't know which one which.
3. Open up notepad or notepad++. Load the json file you got earlier. Rename all of the actors and target with the same name as you used when renaming the tree. Also don't forget to rename the clip name. You can not have multiple clip with a same name.
4. In clipman, create new clip, import, select the json file you modified just now.