- Jul 9, 2022
- 611
- 1,062
HI!What I discovered playing around a bit is that this helmet is available in several forms. You can add it as a accessory when creating the character but you can also add it as an item within studio.
As an Item in Studio it comes with strap down. The strap moves around but I couldn't figure out how to make it strap on the chin.
If you create the character in Maker with the helmet as an accessory, then in the dynamic bone editor you can make the strap hang lose or strap it to the chin. In the scene I've included here I created two characters. Only change is the one with the strapped in helmet, I've put the "weight" in the bone editor to "0".
You can also see the stand alone helmet as an item.
Hope this helps.
Thank you for your time in help me out on this. I have opened the scene file and no result, the helmet still appears tied. I am pretty sure that some plugin is causing this behavoir. When making a character, adding a helmet, saving and reopen the caharacter card, helmet still are tied, but strangely the facial expressions does not react, I mean, I tryied to change the eyes open, the mouth but no reaction. Maybe disabling some zipmods or plugins solve this mistery. i will be updating what I find. Thank you guys 4 helm me
UPDATE!!
After turning al the plugins to theyr default position, I have found out that the responsable in this behavoir was an option under the "Dynamic Bone Gravity Plugin" that causes all this mess. The reason why I checked this option was that, in the past I have had a non-workin scene and the only option that made it work was precissely this option, so when updated my game I did this as a normal setup.
And this is the result:
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Another Mystery solved by the amazing F95 Team!!
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