1. Is there really nothing better than BP5 with maybe Hooh's scripted dick? They are not useless but don't look that great and are extremely finicky. Like Hooh's model doesn't seem to react to point lights properly, the length might as well be random etc, and colliders in general kinda suck.
In case there is not, the only alternative I see is to hand-animate all of the bones. Probably on a rig prepared for that, and hopefully with some external generative programming on top. Anyone did anything like this? Oh, I'm not interested in using the stock animations in general, it's for custom studio scenes.
2. I'd love to see a guide on how Uncensors work, how to modify existing ones, or how create one from scratch. I expect this to be a ton of hard work, but I'd love to know the process. I know how to unpack, rip and create a basic zipmod, I probably can learn how to create new assets in Unity.
3. Are there any docs on how different shaders work with textures? I exported MainText from a skin mod and I was baffled to see the entire texture with alpha set to 100% (took some time to figure this out). Then skin overlay basically ignores the alpha channel, and underlay does something I don't understand yet.