Is there tutorial on how to add new items into the studio?
Thank you very much. I still have to read it all, but it seems very detailed.You must be registered to see the links
Studio NEO Moving Map GuideAnybody know of a way to make a moving map. I know several vnge scenes have a moving car. Using maps that I have. I know it's probably not an actual moving map but more like the illusion of the map moving. If anybody knows how to do so any help in the right direction would be greatly appreciated. Thanks
Sorry, been working 12 hour days forever. Attached scene. Speed has been set to 1 on all examples.Can you post that very scene? There are a few things I can think of that are causing that but I need to see if the animation speed is set to 0.
If you set the animation to 0 the doll will stop floating. You probably know that. I assume you want to keep the girl being animated but cure the floating.Sorry, been working 12 hour days forever. Attached scene. Speed has been set to 1 on all examples.
Thank you for the detailed response. I'm no animator, just like to tinker, and try things. Now that you explained the limitations of FK, and Studio in general, I can move on and work within those limitations.If you set the animation to 0 the doll will stop floating. You probably know that. I assume you want to keep the girl being animated but cure the floating.
What's under the hood is that you cannot modify animation using FK nods and expect the animation to do what you want it to do. Those are actually incompatible mods. Animation is what the game uses, while FK is the community hack that matured over the course of people using the studio. You are supposed to use FK for stationary poses given that the animation has been stopped.
The animation items are routines where the steps are "built in". Again, this is what the game uses for the sex scenes. You changing FK nods, a hack, introduces unexpected and conflicting behavior that the animation routines never expected to face. That leads to the girl floating in the air. Can't be helped using mere FK nod adjustments. You are literally trying to refill a tired horse using a Tesla charger - you kinda kill the horse.
There are ways around it. If you insist on using an animation routine while wanting a small tweak, use Nod Contrains:
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That's a lot of work tho and you will burn out half-way through your first scene. But may be not.
Or, as an alternative, use VNGE's clip manager module if you are looking for an industrial grade animation work. But that will require some upfront tinkering as VNGE's ClipMan module workflow is something that no tutorial explains requiring you to progressively discover things on your own.
The Material Editor is where you would start looking. The button is located in the Studio's Workspace and labelled "Mat. Editor". You have to have the girl or the item you are modifying selected.Is there any way to set the opacity/transparency of a character or object.
I’m trying to make some ghost effect, showing just the soul of a died character.
I think you have to copy paste the sample projects in your user folder.I tried looking into the VN module, and I learned that my VN module doesn't work. Sorry!
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Sepheyer - Thanks for all of the assistance and info you've provided on these HS2 threads. I'm just trying to get started with the basics of VNGE and tried to edit the dialogue of an existing VNGE scene, but it didn't work. My changes were saved to the numbered scene, but when I actually play the overall VNGE it's like my edits are totally ignored. Do you or anyone else have any idea where and how I can edit the dialogue text and have it actually show up correctly for the VNGE play? Thanks in advance for anyone's feedback on this.
Thanks and your earlier response to my other, similar post took care of this. Thank you also for the VNGE tutorial content you sent as well. That will be very useful and now I just need to drill down into it and roll up my sleeves to learn the fundamentalsView attachment 1796172
Indeed, this is the solution:
https://f95zone.to/threads/illusion...o-neo-scene-sharing-thread.85125/post-8071509
Indeed, you change who the default chara is in the chara replacer plugin:It's likely just another character file in some HS2 R8 directory, but has anyone found where the Hitano Miwa default character is located in the game folders? I'd like to replace that with my own character when the character creation app loads up.
Hatano Miwa and her straight as a board sides have officially went bye-byes never to return. And never to waste precious seconds of time each and every dang time I open the character app. Thank you. Thank you and again Thank You. Sometimes it's the little things hahaha.Indeed, you change who the default chara is in the chara replacer plugin:
View attachment 1796418
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