- Jan 24, 2020
- 1,401
- 3,802
I use Hanmen's Bluenoise. The same goes for deepdive eyes. They are way superior to all other eyes but they look strange until you adjust them properly and the pupil is adjusted the opposite to normal. You need to increase the number to make them smaller.Is this thread the place to discuss tricks for making HS2 look good (in studio particularly)? I have some things I've found work well when it comes to shaders/material editor, for example, and would love to see tips by other people for what they have found to work well.
For example Hanmen's Bluenoise Hair can look really well (photorealistic) when tuned right, but I rarely see people use it, probably because the default settings don't look good on most hair types.
Adjusting detailnormalmapscale makes the skin bumps more noticeable up close and makes the character appear more sharp at a distance. You need to adjust it differently depending on wich shader you are using. With the standard skin shader only make small adjustments otherwise the skin will look like sandpaper, with hanmen make large adjustments lets say 4-6. The same goes for both the body and head. Using hanmen, skin color reacts very differently so if you use this you need to keep this in mind and test what looks the best. Hanmen in general requires much higher settings but there are exceptions like the lip gloss.
Just like the color, the gloss reacts very different when using hanmen. Always test all "switches" and "nobs" and see what happens. I have somewhat recently discovered a setting in material editor for the nipples named "nipple sub color" or something very similar. This is a very useful and powerful "slider" and if you are using hanmen it's absolutely essential. Besides using the color selector also test adjusting the alpha channel above 1 by typing in the numbers. There are much more but the post is already getting long.
Cheers
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