Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

5.00 star(s) 2 Votes
Oct 24, 2024
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Shes blue, daba dee daba dee....
Somethings wrong with the shader i guess. If you're using hanmen, try to activate "SSS" in grpahics mod.
The map is throwing up millions of errors so I think it is something to do with that. Other models with the hanmen shaders are loading in fine. Weird stuff, like models not being able to be hidden, hand presets not changing are happening. I'm glad I am nearly done with this map.

Funnily enough, I "fixed" it by loading in one of those other models, and replacing it with the one turning blue, and, miraculously, she then loaded in normally. She still corrupts when loading the save after exiting, but it is a work around.
 
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Oct 24, 2024
43
35
Might the following error:

[Info :KK_PregnancyPlus] Could not find HSPE.AMModules.BlendShapesEditor, This is not an issue, but you won't be able to use the BlendShape GUI integration with Timeline/VNGE

Be related to me not being able to animate blendshapes in either timeline or VNGE? It's been a problem for a while, but I am finally on a scene where I cannot have the faces remaining static during animations, so I really have to deal with it.

Dirtying the field doesn't help in VNGE, and I even tried to use the stock options in studio neo in timeline, and it still fails to create inbetweens from one expression to the next, it just flips over at the keyframe.
 
Oct 24, 2024
43
35
Might the following error:

[Info :KK_PregnancyPlus] Could not find HSPE.AMModules.BlendShapesEditor, This is not an issue, but you won't be able to use the BlendShape GUI integration with Timeline/VNGE

Be related to me not being able to animate blendshapes in either timeline or VNGE? It's been a problem for a while, but I am finally on a scene where I cannot have the faces remaining static during animations, so I really have to deal with it.

Dirtying the field doesn't help in VNGE, and I even tried to use the stock options in studio neo in timeline, and it still fails to create inbetweens from one expression to the next, it just flips over at the keyframe.
Just to update this for posterity:

The HSPE.AMModules.BlendshapesEditor not being found didn't appear to be the issue.

I had to go in and find the VNActor.ini files (and there are two of them for some reason, I edited them both), scroll down to

ExportChara_XXPE_BlendShapes=0

And change the 0 to 1.

Then when loading clip manager, go to scene helper, and you can now select VNActor and click the XXPE_blendshapes option and click ok - allowing belndshapes to be used.

One small quirk I found is that it will not automatically create inbetweens when you have only your in and out keyframes - you have to create a passing position first (often the middle frame of the animation length, but not always) and it will then fill in the inbetweens from there.

This means that with only two keyframes, the configured expression will "switch" to the end expression when it gets to it - it won't actually animate. Once a third keyframe is added, it will actually animate the frames between keyframes as it would normally do with IK and FK animation.
 
5.00 star(s) 2 Votes