Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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AmaNo04

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Jul 6, 2020
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I’m wondering how I can create scenes like sucking/squeezing a breast. In one of the first posts of this thread, he shows how to attach a character’s hand to an apple, or how to attach a penis to a character’s body. Should I use the same method for this, or is there another way?
Its possible but a little difficult to pull off.
I tried making squeezing animation by manipulating the breast bone scale and timed the squeezing finger to match the squeezing motion.
 

AmaNo04

Active Member
Jul 6, 2020
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I totally forgot about the right shift D command, thanks!

Unfortunately that other part doesn't work when the nodes are on the bones of accessories, even if the swapped character has the same ones. They are treated as gone during the swap and node constraints self delete. :(
FYI this also happened if you have a entry that uses BP bone.
I attached a clitoris item and dick navigator to the front area of BP uncensor bone. They always gone once I replaced the character even with the exact same one.
 
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LfkCn

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Apr 20, 2023
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Its possible but a little difficult to pull off.
I tried making squeezing animation by manipulating the breast bone scale and timed the squeezing finger to match the squeezing motion.
This kind of animation is still out of reach for me. I’m more talking about static images. Is this the best way to make such scenes, or is there another method?

Edit: I tried using node constraints to attach the guy's hand to the girl's breast, but the result wasn't very good. The character's hand goes inside the breast. I guess I made a mistake somewhere.
 
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AmaNo04

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Jul 6, 2020
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This kind of animation is still out of reach for me. I’m more talking about static images. Is this the best way to make such scenes, or is there another method?

Edit: I tried using node constraints to attach the guy's hand to the girl's breast, but the result wasn't very good. The character's hand goes inside the breast. I guess I made a mistake somewhere.
I see. But personally I think the basic is still the same. Manipulate the bone. There are alot of bones that make up the breast. You can play around with the scale, position and rotation to change the shape and direction. After you got the shape you want, make a constraint between breast bone to hand IK bone and palm bone (not the IK) to the breast child's bone.
What I mean is something like this :
  • Mune01_s -> hand (move)
  • hand -> Mune02_s
  • hand -> Mune03_s
Maybe there is another method that fit your need, this is just a method I know up until this point.
 
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AmaNo04

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It's the cf_j_Hand (left and right) paired to the respective cf_j_LegUp00.
Yes you used wrong bone as the child.
You should use f_t_arm (work). The bones that has (work) at behind means they're IK bone.
The general rule of thumb for beginner is you shouldnt use the bone without (work) as the child when working with character.
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As for the parent bone, in your case you can use legup02 instead 00.
legup00 and 01 are positioned right at the waist while 02 is at the middle of the thigh.
 
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Yes you used wrong bone as the child.
You should use f_t_arm (work). The bones that has (work) at behind means they're IK bone.
The general rule of thumb for beginner is you shouldnt use the bone without (work) as the child when working with character.
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As for the parent bone, in your case you can use legup02 instead 00.
legup00 and 01 are positioned right at the waist while 02 is at the middle of the thigh.
Thank you so much - this has been ruining my scenes for months!
 

enter112233

New Member
Apr 17, 2024
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Not quite sure what would've changed, but replacing female characters in scenes only gives "Confirm" and "Change Character" with no option to replace just the clothes, just the body, just the hair, etc. Anyone know a fix?
 

testing321

Dev of RenTharian Chronicles
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Nov 11, 2017
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Is there any guide to create clothing/shoes/accessory? Just curious because there is hooh modding. But idk if that can create clothing or not.
 

pgyrund

Newbie
Oct 24, 2022
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I'm not sure this is the right place to ask this or not. I'm having an issue with taking screenshots (F11) in the Studio. Every time I do this, the eyes of every character on the screen appear red. This has started happening after I installed the Hanmen plugins. Does anyone know how to fix this?

The Hanmen plugins are available here: Hanmen Plugins
 

AmaNo04

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Jul 6, 2020
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I'm not sure this is the right place to ask this or not. I'm having an issue with taking screenshots (F11) in the Studio. Every time I do this, the eyes of every character on the screen appear red. This has started happening after I installed the Hanmen plugins. Does anyone know how to fix this?

The Hanmen plugins are available here: Hanmen Plugins
Use F9 instead of F11 if you're using Graphic Mods with CTAA anti aliasing.
 

pgyrund

Newbie
Oct 24, 2022
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Use F9 instead of F11 if you're using Graphic Mods with CTAA anti aliasing.
I tried this, but the issue still persists with F11. And, if I use F9, all the menus and everything else also gets captured.

Is there anything else you can think of to try?
 

AmaNo04

Active Member
Jul 6, 2020
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I tried this, but the issue still persists with F11. And, if I use F9, all the menus and everything else also gets captured.

Is there anything else you can think of to try?
Use hide all UI (default shortcut is space button) and don't forget to disable your FPS meter if you have it enabled.
GraphicMod CTAA anti aliasing is kinda incompatible with rendered screenshot (F11) since Hanmen took over.
At the early release he recommend to use CTAA with upscaling enabled then capture with normal screenshot (F9). The upscaling I meant is the one in GraphicMod menu when enabled CTAA. Not the one in F1 menu -> rendered screenshot.
This because F9 capture what you see, while F11 does not.
From my experience, F11 tend to break the AO when I set it too dark or high and the upscaling is higher than 2x.
Also the lighting bounces sometimes are not same with what displayed on my screen.

EDIT : Here are some example. I'm using GraphicMod Lite v2.0
I'm using Next Gen Skin Shader v3.96 and Eye Shader v2.
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For some reason eye's is darker in F11 capture so we got eye transparency issue.
The AO difference in 3rd and 4th pictures aren't really apparent, so here I increased the Radius from 5 to 10 and Power Exponent from 1.5 to 3.0.
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pgyrund

Newbie
Oct 24, 2022
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Use hide all UI (default shortcut is space button) and don't forget to disable your FPS meter if you have it enabled.
GraphicMod CTAA anti aliasing is kinda incompatible with rendered screenshot (F11) since Hanmen took over.
At the early release he recommend to use CTAA with upscaling enabled then capture with normal screenshot (F9). The upscaling I meant is the one in GraphicMod menu when enabled CTAA. Not the one in F1 menu -> rendered screenshot.
This because F9 capture what you see, while F11 does not.
From my experience, F11 tend to break the AO when I set it too dark or high and the upscaling is higher than 2x.
Also the lighting bounces sometimes are not same with what displayed on my screen.

EDIT : Here are some example. I'm using GraphicMod Lite v2.0
I'm using Next Gen Skin Shader v3.96 and Eye Shader v2.
Thanks a bunch for that detailed explanation. It's especially notable the issues the eyes have. Although my eye issues are different, this is still a significant bug. Hopefully Hanmen will be able to fix this in a future update. We'll see.

Anyway, everything looks good now by using F9. Thanks again for that. This was really bothering me.
 

GIGABRAZ

Newbie
Jun 1, 2025
21
9
3
Hi there, I've been trying to improve my lighting skills by recreating a scene from Eternum but it did not go well..

HS2_2025-10-08-18-11-42-827.png
1759940549245.png

My render looks so bad next to the model and I don't know how to enhance the quality of my image.

The reaction from the skin with the light looks so much better in the second image, there is red, orange and yellow nuances on the skin and it looks like he only used 1 directional light to create that.

The skin looks smoother and warmer on the second image and the shadows are sharper plus the whole scene looks more colorful. I've tested a lot of different preset but nothing change this bland aspect on my scene, even after twinkle it a little.

I'm a newbie in lighting, especially in outdoor scenes. I really need advices to get closer to the second image look. It's the only piece I miss before starting my AVN.

If that can help, I use Graphicsmod 1.6 and NXTG textures.
 

MoistTowelette82

New Member
Feb 3, 2025
11
4
13
Hey guys, beginner question here. How do I load multiple characters together for posing? So far I only know how to load one character at a time and loading a new character replaces the previous one.
 

cptboofy

Member
Dec 7, 2022
437
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Hi there, I've been trying to improve my lighting skills by recreating a scene from Eternum but it did not go well..

View attachment 5323635
View attachment 5323640

My render looks so bad next to the model and I don't know how to enhance the quality of my image.

The reaction from the skin with the light looks so much better in the second image, there is red, orange and yellow nuances on the skin and it looks like he only used 1 directional light to create that.

The skin looks smoother and warmer on the second image and the shadows are sharper plus the whole scene looks more colorful. I've tested a lot of different preset but nothing change this bland aspect on my scene, even after twinkle it a little.

I'm a newbie in lighting, especially in outdoor scenes. I really need advices to get closer to the second image look. It's the only piece I miss before starting my AVN.

If that can help, I use Graphicsmod 1.6 and NXTG textures.
cause learning the lighting alone isn't hard enough there's something else to know. The skin you use affects how it looks. Different skins have different looks. The setting you use (color, reflectivity (wetness), etc) all affect how it looks. you can pull a character from one scene that looks super real into another and it'll look like plastic or paper. Super frustrating. On top of that, some of the creators tweak the settings in the material menu. It can get pretty convoluted.
If you want to see what I mean, pull up a scene that looks just perfect and start swapping out the characters.
But on graph
Hi there, I've been trying to improve my lighting skills by recreating a scene from Eternum but it did not go well..

View attachment 5323635
View attachment 5323640

My render looks so bad next to the model and I don't know how to enhance the quality of my image.

The reaction from the skin with the light looks so much better in the second image, there is red, orange and yellow nuances on the skin and it looks like he only used 1 directional light to create that.

The skin looks smoother and warmer on the second image and the shadows are sharper plus the whole scene looks more colorful. I've tested a lot of different preset but nothing change this bland aspect on my scene, even after twinkle it a little.

I'm a newbie in lighting, especially in outdoor scenes. I really need advices to get closer to the second image look. It's the only piece I miss before starting my AVN.

If that can help, I use Graphicsmod 1.6 and NXTG textures.
So there's a couple things I can add. 1) Cause learning the basic lighting isn't hard enough, the characters you use changes things too. Basically, the skins, build, skin color and color settings all affect the final look. As an example, open up a scene you like and swap out the characters. Just have them nude or at least all using the same outfit but swap them out. Depending on the skin details the final look can be completely different requiring you to tweak the other settings to compensate.
2) The ambient occlusion affects a lot. For instance in your example the bottom hasmuch more ambient occlusion than the top. Can't tell if it's regular or ground truth or volumetric but each reacts differently. I usually just stick with the basic AO and occasionally use ground truth cause I don't know much and it's complicated.
3)In graphicsmod you can really tweak the color settings not just with lights, so for example you can add fog (aura in GM) or change the color temp making it warmer or cooler, which I'd guess is what they did in the bottom one there. Hope this helps some.
 

GIGABRAZ

Newbie
Jun 1, 2025
21
9
3
cause learning the lighting alone isn't hard enough there's something else to know. The skin you use affects how it looks. Different skins have different looks. The setting you use (color, reflectivity (wetness), etc) all affect how it looks. you can pull a character from one scene that looks super real into another and it'll look like plastic or paper. Super frustrating. On top of that, some of the creators tweak the settings in the material menu. It can get pretty convoluted.
If you want to see what I mean, pull up a scene that looks just perfect and start swapping out the characters.
But on graph

So there's a couple things I can add. 1) Cause learning the basic lighting isn't hard enough, the characters you use changes things too. Basically, the skins, build, skin color and color settings all affect the final look. As an example, open up a scene you like and swap out the characters. Just have them nude or at least all using the same outfit but swap them out. Depending on the skin details the final look can be completely different requiring you to tweak the other settings to compensate.
2) The ambient occlusion affects a lot. For instance in your example the bottom hasmuch more ambient occlusion than the top. Can't tell if it's regular or ground truth or volumetric but each reacts differently. I usually just stick with the basic AO and occasionally use ground truth cause I don't know much and it's complicated.
3)In graphicsmod you can really tweak the color settings not just with lights, so for example you can add fog (aura in GM) or change the color temp making it warmer or cooler, which I'd guess is what they did in the bottom one there. Hope this helps some.
Thank you so much, it looks definitly better !

HS2_2025-10-09-18-25-20-359.png

To have this result, I changed teh color grading, it was set on agx, I put HDR -> ACES and tweaked a little the settings of it.
I also put the ambient occlusion higher and with a little redish tan.
And last but not least, I've changed the glossinex of both face and body texture, that's what've made the texture smoother and more opaque.

I'm really happy with this result, it can be improved but only time and praticing will pay off, thank you for your advices, it really did help me !
 
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ActionJfin

Newbie
Jun 13, 2020
29
10
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1760069902973.png
Everytime I load some character cards from Eternum, their skin looks like this. I tried changing the skin colors to normal but doesn't work. Anyone know how to fix it? Thanks.
 
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