Create and Fuck your AI Cum Slut –70% OFF
x

Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

5.00 star(s) 2 Votes

ExhibitGames

Female Exhibitionist
Donor
Game Developer
Nov 10, 2020
61
162
197
You mean the crosshair?
It serves as your orbit center point.
Just hold and drag the scroll button to move it around.
If you dont want it to be displayed, there's a toggle for it at left side menu.
I knew about the scroll button, but I thought I remembered removing it all together while posing a scene. I could be remembering it wrong though. Thanks anyways.
And by removing it I mean just not hiding it but removing it so it didn't stop me from moving around the map freely.
 
Last edited:

RSD534

New Member
May 10, 2020
12
7
22
Hello, it’s me again. Let me ask you something, do you guys have a chart, diagram, or any kind of guide on how to parent character bones together so they can move with each other in Studio? I want to learn how to create short animations in Studio for my next game. I tried downloading some premade scenes from the official hs2 Discord and learned a few ways to make characters move together, or even adult scenes, but everything still feels too stiff, and I think I need to improve more. I think the best way is to animate things manually so they look better instead of using Ekan’s pistons. So if any of you have a detailed guide on how to parent specific bones together in Studio, please share it with me, I’ll repay the favor later.
 

AmaNo04

Active Member
Jul 6, 2020
867
741
227
I tried downloading some premade scenes from the official hs2 Discord and learned a few ways to make characters move together, or even adult scenes, but everything still feels too stiff, and I think I need to improve more.
Both timeline based animation (Timeline and VNGE) and gimmick will look stiff if you don't integrate a physics to your rig.
I think the best way is to animate things manually so they look better instead of using Ekan’s pistons.
There is no correct answer for this. Some people like to use timeline based method while others prefer gimmick based.
I used to animate with VNGE few years ago and personally I think it's more difficult. It's true that I have more control over the animation but that also backfired to me as I ended up with too many things to be animated.
 
5.00 star(s) 2 Votes